Originally posted by NEOMEGA
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by NEOMEGA View PostChanging topic, I wonder if later builds show use of the weapons that are unused in retail like these two:
[ATTACH=CONFIG]9633[/ATTACH][ATTACH=CONFIG]9634[/ATTACH]
Maybe they shared the same lifespan like the kicked machine gun in retail:planned use for the completed 1.5, survived the reboot, ultimately scrapped before re2 retail release. The idea of the calico:standard single fire pistol with a 50-100 clip doesn't seem fitting for either games pacing though. Maybe it acted as the standard handgun for a temporary controlled character or an underwhelming unlockable?
I no longer remember which one was it, the beta or the demo version of RE2? But in one of those the Calico M950 was hardcoded to have infinite ammo. So yeah, it might have been an intented bonus gun. The unique helical magazine on those things can carry up to even 100 rounds, which in real life is enough to create the illusion of infinite ammo, when you can just squeeze off all those bullets without having to reload.
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Found this vid on youtube with a man shooting a calico, he makes a funny remark haha:
Originally posted by Northman View PostI no longer remember which one was it, the beta or the demo version of RE2? But in one of those the Calico M950 was hardcoded to have infinite ammo. So yeah, it might have been an intented bonus gun..Last edited by Guest; 06-30-2014, 03:42 PM.
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Originally posted by meer View PostI believe it's usable in the beta commonly known as 'Re 2 beta 2' where you can do Leon's scenarios only. Though it doesn't seem to have any sound effects and it does around the same damage as Leon's starting weapon(forgot what it is)
In Terminator 2 the Westinghouse battle rifles seen during the future war scenes are modified Calicos. Also, in the 1987 Masters of the Universe-movie, Dolph Lundgren shoots a Calico modded to look like He-Man's space gun.
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So the gun with the green spots was replaced with claire's browning gun. Instead of overwriting the new pistol over the old, they kept it as, I imagine for a potential handgun for a temp character.
Heres two different elements I been thinking about.
-Something I'm surprised no one talked about is the fact that Will Birken has the ability to run in 1.5. You see it when you attempt to leave after his battle. They probably didn't allow him to run during battle for balancing reasons. We have no idea if he actually runs in future battles so unless IGAS has additional information about it, this trait is entirely up to IGAS to decide. A possibility why thats not a feature in retail is to reserve running for the tyrant once they brought him back into the mix.
-This is purely for IGAS to ponder on. A common challenge people like to do are knife only runs. They do them for nothing more than the novelty and accomplishment. The game can't acknowledge the exclusive use of the knife to beat the game. If its not to complicated to program, would a concept of having your finished 1.5 product to be able to calculate the exclusive use of melee weapons in the result screen? Since knife only runs take significantly longer to beat the game, have the game compensate the extra time spent with its own unique set of quotas required to get the higher ranks for later times. It would be a nice way to extend the longevity of your creation and would work especially well for 1.5 as it uses multiple melee weapons besides just the knife, that is if you keep the multiple standard arm melee weapons a feature. This isn't a personal request, as I never really thought to do knife only runs myself, just something to think about.
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Originally posted by NEOMEGA View Post-This is purely for IGAS to ponder on. A common challenge people like to do are knife only runs. They do them for nothing more than the novelty and accomplishment. The game can't acknowledge the exclusive use of the knife to beat the game. If its not to complicated to program, would a concept of having your finished 1.5 product to be able to calculate the exclusive use of melee weapons in the result screen? Since knife only runs take significantly longer to beat the game, have the game compensate the extra time spent with its own unique set of quotas required to get the higher ranks for later times. It would be a nice way to extend the longevity of your creation and would work especially well for 1.5 as it uses multiple melee weapons besides just the knife, that is if you keep the multiple standard arm melee weapons a feature. This isn't a personal request, as I never really thought to do knife only runs myself, just something to think about.
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I need help (sorry if this has already been answered.)
I cant get the link to work i click on this link
https://anonfiles.com/file/f81b503ee...d32d50f7ea8fbb
click on the download button and it takes me to this link
http://bayfiles.net/api_anon?file=1361441185352.7z
and it just takes me to a white screen and thats where it ends.
can some body help me and get me a link to the most recent version
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^This... hehe
Even if it's only a tiny portion of the final product - at least it'd be something concrete, so we can get the new feel for the game.
New updates ... Hmmmm - something related to the Sewer sections maybe?
The R.P.D section is kinda boring me now haha .. seen ALOT of it. Unless you guys have any more new original rooms to show?"I never thought any of this stuff my brother taught me would work!"
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Really? Nothing from my running Willie speculation? I figured it would spark some conversation. Also BZork, I was wondering what you guys thought about my melee-only achievement idea from the same post on last page. As of immediate update info... I guess how are the character animations coming along? Are we still going to see things like the characters arms going from two hands on pistol>hands down on sides then back>raising hands back up to aim pistol or will we be seeing more fluid animations?
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