Some preview shots of the sewers would be nice.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by Rick Hunter View PostAt that point I'd just want an update on the state of the project, it's starting to become depressing.
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Originally posted by NEOMEGA View PostReally? Nothing from my running Willie speculation? I figured it would spark some conversation. Also BZork, I was wondering what you guys thought about my melee-only achievement idea from the same post on last page. As of immediate update info... I guess how are the character animations coming along? Are we still going to see things like the characters arms going from two hands on pistol>hands down on sides then back>raising hands back up to aim pistol or will we be seeing more fluid animations?
Originally posted by Renard View PostI want to see the Lab Shelter.
Originally posted by biohazard_star View PostSome preview shots of the sewers would be nice.
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I've always been dying to see this little forgotten office in the factory (highlighted in red):
Originally posted by RaccoonSurvivor View PostThe R.P.D section is kinda boring me now haha .. seen ALOT of it. Unless you guys have any more new original rooms to show?
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I know I have asked this before, but I wonder if the full game you plan to realize Zork would run on the WiiSX emulator for the Wii.
I love playing with the Gamecube controller for my Resident Evil games, and I was able to run the MZD build on that emulator with pretty good success. With the trial edition and maybe the full game, I wonder if the emulator could handle the full game?
A link explaining the emulator and its capabilities is here: http://wiibrew.org/wiki/WiiSX (I don't know too much about these things, any insight is always helpful.)Last edited by AJM Ruler; 07-10-2014, 08:47 AM.
"A can of fizz. It's sure to yellow and mellow those things." - Barry Burton
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As I mentioned in Gemini's thread, does the team plan on adding the lighting-style that was only present in RE1? The lighting made its way into the Alpha build of 1.5, but seems absent from the later builds of 1.5.
It's one of the things I don't like about RE2 and RE3. It is missing the lighting from RE1, which gave the game atmosphere and realism.
Chief's Office Room - RE1.5 Alpha Build - RE1 Lighting Style
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One of the major differences between Bio1 and Bio2 lighting is:
Bio1 utilizes only 3 light sources per room (3=MAX per room).
Bio2 and Bio1.5 utilizes 3 light sources per camera (48=MAX per room).
I can only imagine that SDK updates between build time would differentiate any real difference, if any at all.I'm a blackstar.
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Wow, I didn't realise that 2 had more light sources. I guess this is why the lighting in RE1 looks to have a much higher contrast between light & shadow, and looking at the pics above, I think I prefer the 1 style lighting in that room."Stories of imagination tend to upset those without one."
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The Chief's Office Room looks so much better in the Alpha build than it does in the later builds. It looks more mansion-like, and reminds me of RE1 the most out of everything in 1.5. And that's a good thing.
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Originally posted by RetroRain View PostThe Chief's Office Room looks so much better in the Alpha build than it does in the later builds. It looks more mansion-like, and reminds me of RE1 the most out of everything in 1.5. And that's a good thing.
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