Regardless, I don't see the problem with it looking or feeling like RE1, AT ALL. In my opinion, RE1 was the only game that captured realism, mood, and atmosphere. It is a creepy game, but a very good game. Granted gameplay mechanics from RE1 made it's way into 1.5, and 1.5 has its faults - grainy backgrounds, poor character models, bugs, and simply being incomplete, but I feel 1.5 could have improved on everything, but still capture the mood from the first game. I think the backgrounds in the Alpha build are excellent, and the fact that they remind me of RE1, and give me that creepy vibe that RE1 gave, is a good thing. It is the mood and atmosphere, which I can only say, has been absent since RE1, and has not made its way into any other RE game.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by RetroRain View PostRegardless, I don't see the problem with it looking or feeling like RE1, AT ALL. In my opinion, RE1 was the only game that captured realism, mood, and atmosphere. It is a creepy game, but a very good game. Granted gameplay mechanics from RE1 made it's way into 1.5, and 1.5 has its faults - grainy backgrounds, poor character models, bugs, and simply being incomplete, but I feel 1.5 could have improved on everything, but still capture the mood from the first game. I think the backgrounds in the Alpha build are excellent, and the fact that they remind me of RE1, and give me that creepy vibe that RE1 gave, is a good thing. It is the mood and atmosphere, which I can only say, has been absent since RE1, and has not made its way into any other RE game.
Although I still feel RE2/3 had amazing atmosphere, mood and realism - the layout of the city, higher quality backgrounds, more lighting effects (my fave has to be standing near the tram console in RE2, with that slight blue glow)
I was expecting some sort of update by now TBQH hehe ... I rarely check here as often as I used to which is a real shame. Fingers crossed for some new info sometime in the near future"I never thought any of this stuff my brother taught me would work!"
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Originally posted by RetroRain View PostRegardless, I don't see the problem with it looking or feeling like RE1, AT ALL. In my opinion, RE1 was the only game that captured realism, mood, and atmosphere. It is a creepy game, but a very good game. Granted gameplay mechanics from RE1 made it's way into 1.5, and 1.5 has its faults - grainy backgrounds, poor character models, bugs, and simply being incomplete, but I feel 1.5 could have improved on everything, but still capture the mood from the first game. I think the backgrounds in the Alpha build are excellent, and the fact that they remind me of RE1, and give me that creepy vibe that RE1 gave, is a good thing. It is the mood and atmosphere, which I can only say, has been absent since RE1, and has not made its way into any other RE game.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostAll of the games have mood and atmosphere. I don't see what's so realistic about BIO1's backgrounds, they're pretty flat and squeaky-clean with monotone lighting. Although that is unsettling in its own way.
I think that was a valid point for something like a mostly abandoned mansion with minimal lighting points as an old building, that there was a lot less light sources in certain areas and it was also clearly a thought when returning to the game in the Remake. There are the odd points in RE2 where this is the case, such as the path down to the Chief's hidden room and some of the sewer areas as well. The rest of the areas seem well lit because they are areas that had good lighting or multiple light sources because they would in real life.
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Originally posted by RaccoonSurvivor View PostAlthough I still feel RE2/3 had amazing atmosphere, mood and realism - the layout of the city, higher quality backgrounds, more lighting effects (my fave has to be standing near the tram console in RE2, with that slight blue glow)Last edited by NEOMEGA; 07-15-2014, 10:05 PM.
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Originally posted by NEOMEGA View PostRE3 may have good replay value, a good engine and stable concept, but the city layout is absolutely horrid. It has never more been apparent that I'm just running around in some kind of scatter-brained combat-training-like jungle gym then an actual city. I wish to see a remake of re3 exclusively to see them remedy this as all future renditions of the city are much more reasonable-outbreak,4d executioner and even operation raccoon city.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by B.Zork View Postfor next update. what people want?
no spoilers.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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Originally posted by News Bot View PostThe reason for the city's design is that most of the streets were cordoned off. So you spend more time in alleys than actual streets. Layout wise it's more European or Japanese, but I prefer that because it gives the city a certain uniqueness and charm you can't find in a typical American city (see Watch_Dogs).
I wonder if IGAS will take the Streets Of Rage remake route and have an extensive options selection to customize the game between a (simulated) vanilla or a optimized experience. Toggling small things like being able to decapitate zombies while their on the floor or not or switching door skipping sequences on or off. I'm not expecting it but from the things DBirkin were saying I wouldn't be surprised.
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Originally posted by Chris' Boob View PostWait, so will 1.5 also run on original hardware?
Originally posted by Chris' Boob View PostIt'll be nice if it does, playing on my old PS1 again
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I think not sir.
Man I haven't heard anything from the team recently. No updates, no posts on Facebook. Wonder whats going on.
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