Originally posted by strikedio84
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by strikedio84 View PostThanks GEMINI, you are right lets stop speculation, im looking forward to see the final build, this project and behind mask are a must play for sure. i have not played the vanilla build so this game are gonna be new for me.''Whaaaaaat?! No money?! Hieeeeeer...SEK A COK!''
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Modularity comes back to its senses:
Took me a bit more than usual to have this reimplemented. Getting rid of all this hook-based code can be a huge mess, but fortunately I don't have to deal with the engine doing a mess in background for CAPCOM only knows why. Later I'll start looking into the FILE procedures and merge them as well, if buffer allocation decides to work as intended.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Quick preview of how the game runs so far:
Keep in mind I'm still converting quite literally everything not ready out of the box, which means a lot is missing or unimplemented when footage was taken. Just in case, the video is spoiler free for the most.
Originally posted by Enigmatism415 View PostThe IGAS kennel has eight cells. Why does your map only depict six?Last edited by Gemini; 01-29-2015, 06:27 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Thanks for the video, Gemini, it's really cool that you are allowed to talk about your work on the project and share some footage.
I honestly couldn't tell the difference between your engine and vanilla 1.5 just from looking at screenshots.
Looks like the porting process is going quite smoothly.Last edited by Upaluppa; 01-29-2015, 07:51 AM.
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Looks like that footage has been received well enough and got the ball rolling with something else. Oh well, back to conversion.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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