Gemini how long does it took you to build your engine?
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by RaccoonSurvivor View PostI do miss seeing little updates and demos.. kinda forgot about 1.5 and haven't touched the MZD Build for ages.. sad really.
Originally posted by CraZyEddy2010 View PostGemini how long does it took you to build your engine?
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Amazing work Gemini..
I'm gonna get way ahead of myself with this but if you managed to get an playable RPD, would you release that as a small demo until the final product is done? Or is there a crap tonne more to do in regards to setting up cutscenes and the like?4 Itchy Tasty.
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Originally posted by Gemini View PostThe kennel I have in my files only displays six cells and the map archive I have used comes from the latest build; I made no alterations whatsoever to it.
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Cheers for the great footage, by the way. Aside from the splotchy compression in some backgrounds and the 2F corridor's new colour palette, it all looks and feels outstanding. I hope to see more soon!
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Originally posted by Darkness View PostSo they did create new masks. So much for DXP and the rest of the jealous modders' theories.
Originally posted by Aydan View PostI'm gonna get way ahead of myself with this but if you managed to get an playable RPD, would you release that as a small demo until the final product is done? Or is there a crap tonne more to do in regards to setting up cutscenes and the like?Last edited by Gemini; 01-29-2015, 06:03 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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I think I just came in my pants. IGAS and Sqweeze Bomb? D.Birkin and Gemini joining forces? I can just barely contain myself. This is gonna be so fucking awesome. 20 years later the forgotten game finally receives the treatment it deserves.
Hey Gemini, are you allowed to tell us, how long has IGAS worked with your Squeeze Bomb-engine now, and was IGAS' months long silence all because of the porting work taking place in secret?
Also, now that the project has at their disposal an engine they can fully control, is it possible to create an ISO that, after burning it would boot as is on an unmodified console?
Overall, this transfer to Squeeze Bomb was nothing but a good thing. For one, it'll help to clear some legal issues: IGAS is now using even less of Capcom's assets in the final product, which helps to move this project a bit further away from the legal dark area, just in case it still matters.
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I heard you need a special type of disc burner as well as burning the copyright protection which apparently has been cracked and burnable. Correct me if I'm wrong.Last edited by Ultimacloud123; 01-29-2015, 07:43 PM.
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Originally posted by STARSRedfield View PostExcellent video, but I'll miss the old animation... Anyway, those new areas look, in somehow those Retail from 2 and 3, IGAS and Gemini are doing a great job, but the Door transition it what's make Resident Evil not a Loading message... Just my opinion.
Your showing a lot of footage quite frequently- are IGAS ok with this?Last edited by NEOMEGA; 01-29-2015, 09:29 PM.
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Originally posted by Northman View PostHey Gemini, are you allowed to tell us, how long has IGAS worked with your Squeeze Bomb-engine now, and was IGAS' months long silence all because of the porting work taking place in secret?
Also, now that the project has at their disposal an engine they can fully control, is it possible to create an ISO that, after burning it would boot as is on an unmodified console?
Originally posted by STARSRedfield View Postthe Door transition it what's make Resident Evil not a Loading message...
Originally posted by NEOMEGA View PostYour showing a lot of footage quite frequently- are IGAS ok with this?Last edited by Gemini; 01-29-2015, 09:51 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Borman View PostUnmodified console will never happen. There were some unsubstantiated rumors a year or two back that someone managed to figure it out after spending money on a ton of hardware, but that never panned out. Pirates never figured it out either.
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Originally posted by Gemini View PostThe intent is to have a fully playable RPD & some more with events and giggles. It won't be released with empty rooms or broken stuff, it wouldn't be worth all the effort otherwise.
So as to not spoil the main campaign, why not just make a temporary mock scenario specifically for the RPD demo? You know, just something for fun, but not 'canon' (whatever that means here). Perhaps that's what you were planning on doing anyway, and I misunderstood?
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