Brilliant news! So how does this affect BTM and the Battle Demo, will they be put on hold to concentrate on finishing RE1.5 first?
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by Enigmatism415 View PostSo as to not spoil the main campaign, why not just make a temporary mock scenario specifically for the RPD demo? You know, just something for fun, but not 'canon' (whatever that means here).
Originally posted by Jimmy_Jazz View PostSo how does this affect BTM and the Battle Demo, will they be put on hold to concentrate on finishing RE1.5 first?
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Just out of curiosity, do you know whether the background design progress is farther along than the coding progress? I wonder whether some of the missing factory and/or laboratory areas have been worked on (besides the A-2 elevator, which we've seen a long time ago), even though the programming process had been running into obstacles.
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I'd like to ask the team about their possible influences by other people's work on BH 1.5
Ever since the release of the vanilla build, quite a few people have been working their own versions, by altering and modifying the game.
Are you guys aware of those people work? Have you consider to add elements of their work to yours? Are any plans for further collaborations like you did with the almighty Gemini?
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Originally posted by Enigmatism415 View PostJust out of curiosity, do you know whether the background design progress is farther along than the coding progress
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostThis is definitively a spoiler I'm not allowed to go into. Designs and story elements will not be shared here, not for now at least.
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There are actually many things that haven't been showed at all, in fact I'm trying to port as many as possible. As for the background progress, the projects contain both old and finalized designs. I've been receiving updated assets for the last 4 days, most of them being rerendered and fixed backgrounds. Even extremely old renders have been upgraded, like in this example:
That flashy control panel has code for a mini game, so I guess you could say background completion goes at the same rate as programming.Last edited by Gemini; 01-30-2015, 09:20 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Enigmatism415 View PostWell folks, I got us some new information about Elza's scenario:
Spoiler:
"@PG_kamiya In Biohazard 1.5, how did the baboon boss enter the 3F Conference Room? Window / emergency exit? Elza and John fight two of them."
''Whaaaaaat?! No money?! Hieeeeeer...SEK A COK!''
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Originally posted by Unmasked View PostWow dude! you asked Kamiya something about 1.5 without being Blocked? You got him in a good mod and thats an achievement. Congratulations!
It's also about striking just the right balance between informatively specific and not-so-specific-that-he'd-have-forgotten-it.
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Originally posted by Enigmatism415 View PostPerhaps it helps to ask in Japanese first... ;-)
It's also about striking just the right balance between informatively specific and not-so-specific-that-he'd-have-forgotten-it.''Whaaaaaat?! No money?! Hieeeeeer...SEK A COK!''
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Originally posted by Enigmatism415 View PostWell folks, I got us some new information about Elza's scenario:
Spoiler:
"@PG_kamiya In Biohazard 1.5, how did the baboon boss enter the 3F Conference Room? Window / emergency exit? Elza and John fight two of them."
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Originally posted by SonicBlue View PostThis was already a know fact, they they are too big to pass through doors, also, I don't think they can open them.
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