I don't see why that can't be achieved, sounds a simple enough job to me. :/
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As long as you can add three separated volume controls for Voices, FX and BGM, turning off voices would be very simple. Many games have a similar option. Maybe characters' grunts could be included with the FX, so you can still hear their action voices even if you want to turn off their voice acting.
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Originally posted by geluda View PostI don't see why that can't be achieved, sounds a simple enough job to me. :/
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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it's a french magazine from 1997 i've the original in perfect conditions at the time, the raw images show Grant Bitman and a few months later, the next pictures show elza and leon for the first time. dogs are German shepherds not Dobermans, the shooting range has 4 rows with 8 ... I remember these images as if it was yesterdayLast edited by jayredfield; 02-21-2015, 08:58 AM.
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Originally posted by Gemini View PostIt can be achieved, it's just a simple proportion that regulates volume levels. Streamed voices aren't a problem either, the hardware allows to adjust them the same way SFX is handled.
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