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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by Darkness View PostLast edited by CraZyEddy2010; 04-03-2015, 03:00 PM."What is it? - BLOOD!"
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Nah, it's not really that impressive when I look back at it. It's basically Hazardous Battle with no 1.5 enemies implemented and Leon simply roaming around the place. The only noteworthy parts of that video are the ported menu screens, which I've been tweaking a lot lately for something.
Speaking of porting, I started looking into reproducing the zombies. At first sight it looks like a disastrous mess of spaghetti code, no wonder why they were so broken.Last edited by Gemini; 04-03-2015, 04:44 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostNah, it's not really that impressive when I look back at it. It's basically Hazardous Battle with no 1.5 enemies implemented and Leon simply roaming around the place. The only noteworthy parts of that video are the ported menu screens, which I've been tweaking a lot lately for something.
Speaking of porting, I started looking into reproducing the zombies. At first sight it looks like a disastrous mess of spaghetti code, no wonder why they were so broken.
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More like me trying to fix Xvid gamma in Vegas, not bothering too much with the outcome as long as it doesn't look too dark.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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If you mean the effect that turns a player transparent while aiming, I wouldn't call it "advanced blending". It's the transparency bit turned on for an entity, a simple feature added along more complex ones such as stealth & chrome rendering.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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