Can you shot off their limbs or do they stay intact?
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Originally posted by originalzombie View PostCan you shot off their limbs or do they stay intact?
Everything else still doesn't and probably won't in the coliseum. Zombies are programmed for speedy completion (i.e. no chest dismembering to force you finish them off on the floor).Last edited by Gemini; 04-17-2015, 11:05 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostArms fall off under specific conditions:
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Everything else still doesn't and probably won't in the coliseum. Zombies are programmed for speedy completion (i.e. no chest dismembering to force you finish them off on the floor).
J/K
How is Behind the Mask going? Any progress on that?
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The mini map is definitively a big help I was kinda forced adding in order to let the player actually figure out where fast enemies are respawns are. This is how the whole thing works live:
It's still lacking Cerberi, more refined zombies and baboons, but it should give a decent idea of how the coliseum works. Golden Tyrant is a knife challenge only enemy, btw.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostThe mini map is definitively a big help I was kinda forced adding in order to let the player actually figure out where fast enemies are respawns are. This is how the whole thing works live:
It's still lacking Cerberi, more refined zombies and baboons, but it should give a decent idea of how the coliseum works. Golden Tyrant is a knife challenge only enemy, btw.sigpic
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Originally posted by Getta robo View PostI love the new skin/textures of the prime ape enemies.
Originally posted by GamerTak3r View Postwill you change players movement animations to look like they did in 1.5 I noticed its RE 2 animations
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostI used the vanilla assets entirely there, they aren't changed in the slightest.
It's mixed with both types, RE2 walk/run animations are implemented because they look better and already come with baked speed values. For the moment I won't be restoring the 1.5 animations that have been replaced, the thing may change with the Arrange vs Original mode.Last edited by GamerTak3r; 04-21-2015, 01:24 PM.sigpic
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It's in my TODO list. Original gets vanilla 1.5 motions and code flow, more or less, while Arrange enables extra stuff like limping and makes players move similarly to RE2. Some other changes may be added to Arrange as the implementation proceeds.Last edited by Gemini; 04-21-2015, 01:38 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostI used the vanilla assets entirely there, they aren't changed in the slightest.
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Originally posted by Gemini View PostThe mini map is definitively a big help I was kinda forced adding in order to let the player actually figure out where fast enemies are respawns are. This is how the whole thing works live:
It's still lacking Cerberi, more refined zombies and baboons, but it should give a decent idea of how the coliseum works. Golden Tyrant is a knife challenge only enemy, btw.
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