gemini will this game have moments that will make us jump? that would be really good...give us a scare often in the game...if possible please? whats your thoughts?
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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There should be a few, possibly randomized.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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The game will include voice acting for other languages besides of english? I'm a spanish dubbing actor and I would really like to hear the characters of Resident Evil 2 speaking in spanish for first time. I offer all my support if you have plans to dub the game into spanish. And I have lot of actors and actresses colleagues that would be really interested in participate in this project. Thank you for your answer in advance!
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Originally posted by meer View PostPretty sure this has been asked but:
Is going up/down stairs going to be like Resident Evil 2(triggered with a button press) or resident evil 3 style(walking up/down a slope)Last edited by Enigmatism415; 12-24-2015, 05:46 PM.
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Originally posted by shinichi999 View PostThe game will include voice acting for other languages besides of english?
Originally posted by Enigmatism415 View PostThe former, as you can see in the roof area. There won't be any loading sequences for these stairs, of course.
Originally posted by chrisliam2 View PostMerry Christmas and Happy Holidays to everyone on here and Gemini and Team IGAS and thank you for the battle mode demo .
Last edited by Gemini; 12-24-2015, 07:32 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Thanks Gemini, I live for these videos. How are the boundaries and masks coming along?Last edited by Enigmatism415; 12-24-2015, 07:57 PM.
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So the Kennel has shutters for each cell... I can't believe that I'd never noticed that before. The MZD build had eight Kennel cells, and yet the latest map posted by Gemini shows six. Well, which is it? And why the discrepancy or change? Is the Inflames Kennel photograph with Elza part of an unfinished set wherein the shutters are all down, yet appear invisible? If so, I suppose that Leon's version is from a second set of (completed) backgrounds showing the shutters partially raised.
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