Originally posted by VirusPunk
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by Graco View PostI really like the music playing in this video. Is this one of the new tracks for 1.5?
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Originally posted by SonicBlue View PostIt's very unlikely that he will be able to do that in Maya, there's no direct way to do that. To generate that kind of falloff you need to connect various nodes to control the light, I haven't found a way to generate a light with intensity superior to 1 though.
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Originally posted by towerofpowerx View PostSooooo, speaking of immersion, about that picture earlier:
[ATTACH=CONFIG]10090[/ATTACH]
Is that a plasma TV hanging on the back wall? Correct me if I'm wrong, but I'm pretty sure back in '97 they hadn't been invented yet, and we were still using those old bulky TVs. Y'know, the ones we used to watch VHS tapes on? Hell, it'd be another year or two before DVD's even came out......so yeah, just wondering about that
Goddamn double-post s***
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Originally posted by VirusPunk View PostI'm surprised people are so quick to nitpick these backgrounds.
Originally posted by VirusPunk View PostWhy aren't more people nitpicking at Martin's patches and the crappy looking backgrounds in those?
Originally posted by VirusPunk View PostAm I the only person that sees a pattern in nitpicking the higher quality stuff
Originally posted by VirusPunk View Postall the LQ/mediocre stuff in the RE community gets alot of praise
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I think constructive criticism or feedback are allways welcome. But as they said before its pointless at this time to make criticism when they already decided the final desing for those stairs. We can love or hate it but the decision is already made.''Whaaaaaat?! No money?! Hieeeeeer...SEK A COK!''
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Originally posted by VirusPunk View PostSounds like he needs to pick a different application for producing Capcom quality backgrounds, then. Then again, we have to remember that C4D and 3ds Max are too shitty for him. ;)
I can't even describe how bad the whole thing is; a total waste of polygons, it's nonsense, edge loops that goes around and do nothing to the shape (a flat wall), disjointed pieces, objects that don't fit in and leaves holes, so that you can see through (doors, stairs, floors, windows), etc.
The whole thing have a random scale, every floor it's at a random position (different height ratio), the ground is not a 0, I suspect he never heard of the Grid.
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Originally posted by SonicBlue View PostFrom the same person who thought that this was OK to produce and share (this is only the wall) what did you expect?
[ATTACH=CONFIG]10094[/ATTACH]
I can't even describe how bad the whole thing is; a total waste of polygons, it's nonsense, edge loops that goes around and do nothing to the shape (a flat wall), disjointed pieces, objects that don't fit in and leaves holes, so that you can see through (doors, stairs, floors, windows), etc.
The whole thing have a random scale, every floor it's at a random position (different height ratio), the ground is not a 0, I suspect he never heard of the Grid.
That Motoko is horrible looking omg.Last edited by Hunk_4TH; 01-16-2016, 09:50 PM.
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Originally posted by VirusPunk View PostJust have a look at his DeviantArt page. He doesn't even know how to weld vertices. Even as far as the purposely done "retro" stuff, it looks so daft.
A "work of art":
DXP's:
[ATTACH=CONFIG]10095[/ATTACH]
Original:
[ATTACH=CONFIG]10096[/ATTACH]
''Whaaaaaat?! No money?! Hieeeeeer...SEK A COK!''
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Originally posted by Unmasked View PostReminded to this old commercial
I'm glad I'm not the only person who thought the backgrounds in the patch were atrocious attempts. I'm not familiar with whoever made them.Last edited by Renard; 01-17-2016, 09:29 PM.
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For what it's worth I enjoyed the additional rooms added in DB's patches. Are they up to par with retail quality? No, but I don't think anyone would expect them to be. They did offer a sense of continuity to the unfinished layouts though and gave an idea of what it would be like to explore a finished product within that context. It was something to enjoy outside of piecing it all together from standalone pictures so for that I am grateful.
As for the IGAS rooms and criticisms of the details over the design choices, I'm evaluating how cohesive the entire experience is as a whole rather than an individual basis. The cumulative result is what I feel is the most important thing and cannot be effectively reviewed until at least the RPD demo is released.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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