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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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And last but not least, the most unbelievably accurate recreations...
Detention Block:
Detention Cell 1:
Even I was initially fooled into thinking that these were the PSM build rooms; that's how good they are.
Now the only rooms we've seen nothing of from any source (besides what can be seen on the map) include:
1) The central hub of the Sewer (analogous to the giant room in RE2 with the rotating bridge in the Sewer stage)
2) The southeast office of the Factory (which probably wouldn't look much different from the office next to it; one save room for Leon and one for Elza)
Yep, only two rooms will be complete surprises (although the A2 Elevator Hall, Ladder Shaft, and both shelters of the Laboratory stage only have bare-bones polygons). However, IGAS did mention additional connecting rooms between the Sewer and RPD stages that aren't seen on any official maps. Also, there's this odd corridor in the Sewer that I believe IGAS claimed was the corridor between the Sewer's Central Hub and the room with the boss alligator:
It confused me at first because the map of the Sewer in the PSM build shows this corridor as being rather short. However, as we've seen in the room with the 'baby' alligators (as well as the RPD B1 Corridor), the PSM maps sometimes contradict the design of the final build.
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Originally posted by Enigmatism415 View PostOne thing is bugging me though... The dimensions of the northern terminus of the RPD's 1F East Corridor are different from the dimensions seen on the official map:
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Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Dammit, double post. Terrible demons.Last edited by Gemini; 05-02-2016, 07:12 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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No idea, but there are walls to count and the scaling is inconsistent in 99% of the rooms anyway.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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