Originally posted by geluda
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1. Graphics. Graphics in 1.5 aren't really a step up from 1. More like a side-step and one foot being put back. They're not an evolution. They're just "same level" (and in some cases also a step back, with most of the rooms of the RPD being empty concrete and personality lacking concrete corridors, while the Mansion had character. Mansion sported vintage furniture, art, tapestries and interesting architecture.)
2. Similarities to the original. Yes. The game pumped out a gazillion more zombies at a time, but the gameplay and functionality itself was still RE1 at its core and ... well ... it's really not fit for many enemies. More does not equal better, as some fans seem to firmly believe RE4-6+ORC are evidence of.
3. The little things. Yeah. Save computers vs type writers, first aid medicine vs herbs, etc.. These aren't differences, these are unnecessary changes. They serve the same purpose and were parts of what gave the original game its memorable style. Changing them for the sake of changing them is silly. How do you continue from that? Code: Veronica using VMUs and changing it to anachronistic MagicGate compliant cards in the PS2 port? RE6 using dropbox?
4. The setting and references. RE1's mansion was, as said before, pretty iconic. Haunted house. RE1.5's RPD wasn't exactly iconic, unless you were trying to ape 80s action flicks in the form of Robocop and Terminator or something ... which were both better referenced in the form of Mr. X and NEMESIS in RE2-3. Bringing back the haunted mansion-esque touch to RE2 was a good idea. The lobby area in the RE2 RPD is quite possibly one of the greatest sequel moments out there. The moment you walked in there and you basically realized the game had let you play an interactive spin on the dog chase from RE1's intro ... it was an "Oh fuck ..." moment. (Remember the first time you saw T2 and T-1000 and Arnold finally clashed, revealing who was actually the good guy and who was not? That's the type of "Of fuck" this was - when you were there.)
5. The puzzles. The whole puzzle thing in a modern day setting is just silly. You hear talks of the shooting range supposedly being a "good place" for a puzzle ... What kind of puzzle? The game doesn't have unlimited ammo and why the heck would anyone ADD something like that to their shooting range? (And what on earth would that something be anyway and what perfectly logical explenation would that carry?) Yes. Fuzes and more keys and light switches ... boooooooring.
6. The left overs. We see talks of grenades, C4, armors, and whatever, but we've seen none of it in action. Why? Well ... never finished. The nr.1 reason why games often don't get announced/planned features is because they simply can't find a perfectly good reason for implementing them or a proper execution. Sure, RE games give you grenade launchers, but they are always pretty low profile riot control-ish gimped stuff it seems. You also get the end-game "kill the final boss" rocket launchers. But grenades? First of all, who the heck stocks up on grenades? ('Merica!) They're a silly indoor weapon. Especially in closed/sealed off areas. RE4 was "fortunately" outdoor and croud control based; so they managed to cram in grenades without it being as stupid. Armors? Armors for what? Main cause of death amongst "non-retard" characters in zombie media is fatigue. Combat armor does not combine well with that. Zombies always chew your legs or neck it seems, so what good would a bullet proof west do? RE5 and out put it to better use when piercing weapons and such became a threat. C4? What? Pretty moronic as a combat weapon, possibly a story item to deal with something. Remove a blockade or seal an area.
Anyway, at the end of the day, 1.5 and 2 really appears to be hilariously more similar to one another than people want to admit. I still generally feel that RE2 is basically just the REmake treatment of 1.5.
Arguments can be made for and against a lot of stuff in the franchise, but 1.5 getting put back on the drawing table was more than justified and it was most likely the right thing to do. It needed to be changed one way or another and Capcom would have never released the game the way it was going. Just as they kept bringing RE4 back to the drawing table for a gazillion redesigns.
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