Originally posted by Darkness
View Post
Q8. The first version of Biohazard2, known as "1.5", was scrapped. In terms of workload, was it like creating two separate scores or were you able to tweak some of the existing tracks and reuse them?
A8. Actually, I was able to re-use almost everything I had composed. For instance, Hunk's track was originally for a destroyed laboratory.
Q12. Can you tell us something to look out for while listening to the music; the kind of thing that most listeners might miss unless they pay attention?
A12. There's a track in Resident Evil 2 called "Wreckage Of The Mad Experiment" that only plays in one room. I originally composed it for the laboratory stage in Resident Evil 1.5, but it looked like it was going to get cut in RE2. Somehow we managed to slot it in there.
A8. Actually, I was able to re-use almost everything I had composed. For instance, Hunk's track was originally for a destroyed laboratory.
Q12. Can you tell us something to look out for while listening to the music; the kind of thing that most listeners might miss unless they pay attention?
A12. There's a track in Resident Evil 2 called "Wreckage Of The Mad Experiment" that only plays in one room. I originally composed it for the laboratory stage in Resident Evil 1.5, but it looked like it was going to get cut in RE2. Somehow we managed to slot it in there.
Comment