we don't know whats on the team's disc but not implemented though ;)
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I believe we've truly seen most of what is on the 40% and 80% build, there definitely are probably at least a handful of rooms on the disc that just haven't been shown yet, though that's probably rare. However, overall I think we've seen a good large portion of the games through various coverage.Last edited by doriantoki; 12-07-2012, 05:29 PM.
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Who knows what they've done honestly. They could have added all the trial edition room for all we know. Who knows how many custom rooms they have made. I think the RPD will be 100% complete, but I don't know about the rest of the game.
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Originally posted by doriantoki View PostI believe we've truly seen most of what is on the 40% and 80% build, there definitely are probably at least a handful of rooms on the disc that just haven't been shown yet, though that's probably rare. However, overall I think we've seen a good large portion of the games through various coverage.
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Originally posted by Zombie_X View PostI think the RPD will be 100% complete, but I don't know about the rest of the game.
Factory:
- Northwestern Room (never publicly seen before in any form; if it's not on the PSM disc in some form, it will have to be made from scratch)
- Loading Area (full data exists on the PSM disc)
- Manhole Area (full data exists on the PSM disc)
- Elevator Car (uncertain, but full data likely exists on the PSM disc)
Lab:
- A-2 Elevator Corridor (an untextured version exists on the Trial disc; it is analogous in design to the Lab's entrance hall directly above, so the skins can be reused)
- Emergency Ladder Shaft (an untextured version exists on the Trial disc; it is analogous in design to the retail version, so the skins can be reused sans the vines)
- D-2 Shelter Corridor on Fire (an untextured version exists on the Trial disc; the normal version of this corridor can be easily altered to create a fire version)
- D-2 Shelters #01 and #02 (an untextured version of each exists on the Trial disc, along with basic object shapes to guide their furnishings; the textures will have to be borrowed from another area or made from scratch; the decorations would likely have to be original creations)
- Main Elevator Car (an untextured version exists on the Trial disc; it could easily borrow textures from the retail version)
- Boiler Room (an untextured version exists on the Trial disc; it is almost identical to the retail version, so most of the textures can be reused)
EDIT:
- The door to the Loading Area as seen from the Factory Entrance is untextured; probably an easy fix. In that same angle, the distant view of the Warehouse shutter is blackened out, which I think is passable.
- The two rooms of the Scientist Quarters are fully textured but a little dull, so perhaps the team will spice them up if they find it appropriate to do so; I wouldn't object to them being left the way they are.
Thus, the team has plenty to work with for those two chapters in terms of level design. As for story design... we can only hope for the best I guess...Last edited by Enigmatism415; 12-07-2012, 07:53 PM.
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Why is everyone making such stupid assumptions? Actually, we don't know anything further than official videos and pictures the team made. Maybe they have access to concept arts and material we don't have access to. The truth is, we don't know anything. Just because we haven't seen something previously doesn't mean it doesn't exist.Choosing the main cast is absolutely awesome!
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Originally posted by Alfred View PostWhy is everyone making such stupid assumptions? Actually, we don't know anything further than official videos and pictures the team made. Maybe they have access to concept arts and material we don't have access to. The truth is, we don't know anything. Just because we haven't seen something previously doesn't mean it doesn't exist.Tired of Stupid... sigpic
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Well we've been told from various sources that the PSM build is extremely bare bones. I'm honesty only expecting one or two surprises from it in terms of the rooms it contains, I think we probably know more about it than we think. I do think however there will still be a lot of other content that will surprise us like icons, obsolete backgrounds, code, etc.
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Well, but we neither know if this is actually the 40% PSM Build they're working with. Someone just mentioned that like a hundred pages ago and now everyone believes it's the 40% Version, even though we have no evidence that they are working with exactly this version. There may be more builds out there in the wild like a build more completed than the PSM build or a build less completed. We simply don't know...Choosing the main cast is absolutely awesome!
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Originally posted by Alfred View PostWell, but we neither know if this is actually the 40% PSM Build they're working with. Someone just mentioned that like a hundred pages ago and now everyone believes it's the 40% Version, even though we have no evidence that they are working with exactly this version. There may be more builds out there in the wild like a build more completed than the PSM build or a build less completed. We simply don't know...
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Originally posted by Alfred View PostWell, but we neither know if this is actually the 40% PSM Build they're working with. Someone just mentioned that like a hundred pages ago and now everyone believes it's the 40% Version, even though we have no evidence that they are working with exactly this version. There may be more builds out there in the wild like a build more completed than the PSM build or a build less completed. We simply don't know...
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