Asking for percentages is totally retarded. They are working on plenty of different things; sounds, backgrounds, animations, balance, custom items/descriptions, translations, gameplay mecanics, puzzles, etc... If you want to put a percentage, you'd have to know the weight you attribute to all these elements, and know exactly how far you want to go and how much work is left, which is just impossible if you aren't working on a professional project with clear deadlines. It's just too complicated.
I'm not even talking about the linearity of the project evolution, you could move forward 10% in a week, then stall, and then speed up because more people work on it, etc.
The notion of a percentage in itself for a project like that means absolutely nothing, and people should just stop asking ridiculous questions. We just have to wait and see, but people will always want to know more and more and more, even on these forums.
I'm not even talking about the linearity of the project evolution, you could move forward 10% in a week, then stall, and then speed up because more people work on it, etc.
The notion of a percentage in itself for a project like that means absolutely nothing, and people should just stop asking ridiculous questions. We just have to wait and see, but people will always want to know more and more and more, even on these forums.
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