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Some cool 1.5 exclusive screenshots (**As seen on TV!**)

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  • Originally posted by yurieu View Post
    well, dude, i have a feeling its on archives, since i could not find it on the bibliography from the original website ive picked this one.
    It's in BIOHAZARD Archives. It was a scrapped idea for a mutating Zombie. After the Zombie sustained damage, they would mutate into this "super" form. This sounds like Crimson Heads to me.
    My Head-Fi Page

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    • Originally posted by The Ekamp View Post
      Looks like they sorta reused this concept for the Bloodshot in RE6
      No, it absolutely doesn't look like a licker.
      Last edited by Rick Hunter; 01-09-2013, 06:26 PM.

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      • Originally posted by News Bot View Post
        Yeah, get Kamiya to team up with someone who did fuck all.
        I know mikami was not the head over the series, but why did he fuck all? in fact, he made RE4. before him, in 2000~2003, they dont even had a demo.

        Let your anger out, dude!

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        • Originally posted by News Bot View Post
          Yeah, get Kamiya to team up with someone who did fuck all.
          LAWL.

          Also yes, that's a licker. If it is capcom concept art and not some random internet image, then its retail 2 concept art.

          Comment


          • Originally posted by yurieu View Post
            I know mikami was not the head over the series, but why did he fuck all? in fact, he made RE4. before him, in 2000~2003, they dont even had a demo.

            Let your anger out, dude!
            BH4 is the only title he had any real creative involvement in. So? We weren't referring to it.

            Mikami didn't work on BH2. Bringing him back to CAPCOM to remake it would be 100% pointless. Kamiya? A bit more reasonable considering he actually had something to do with the game, but he doesn't like horror and has been out of the series for too long to really care.
            PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium

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            • I wonder what type of Self Destruct audio the team will use... TBH if they just reuse RE2's it'll suck - since they're suppost to be two different games it'll be a bit weird.

              I think the best one would be to use the one from Darkside Chronicles - was most realistic and sounded a little bit like 1.5..
              Although that one was in two parts, first the warning, then the final stages (a little like in Gun Survivor)

              Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


              "Warning, A safety hazard has been detected in the Power Room. Please rectify the cause immediately. If the current emergency state is not resolved, Self Destruct system will be activated."

              It then starts the Self Destruct countdown properly after a while.. Again more realistic then RE2, spending forever and the lab doesn't blow up

              Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


              "Self Destruct countdown initiated. East Area lockdown complete. All employees must evacuate to the platform immediately."

              Finally, the final stage activates.

              ❤️ SUBSCRIBE if your new, LIKE if you enjoyed! ❤️ SUBSCRIBE ➡ http://goo.gl/JT9zmg WATCH ME LIVE HERE ➡ https://goo.gl/Z92Dze CONNECT WITH ME Yo...


              "Initiating final stages of facility self destruct protocol. All employees must evacuate to the platform immediately."



              If this was edited and spliced together, with the 1.5 background music (4th Survivor theme) and new alarm (from DSC?) - this could sound both new and recognisable.
              I'd give it a try and see what everyone thinks?
              Last edited by RaccoonSurvivor; 01-10-2013, 08:53 AM.
              "I never thought any of this stuff my brother taught me would work!"

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              • If there's no save room music on the disc in RE 1.5, I hope they use the Dino Crisis save room music, like they did briefly in one of the advents.

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                • Originally posted by Eteponge View Post
                  If there's no save room music on the disc in RE 1.5, I hope they use the Dino Crisis save room music, like they did briefly in one of the advents.
                  Nah..retail 2 save room music. Wouldn't make sense to break into another universe.

                  Comment


                  • Originally posted by Eteponge View Post
                    If there's no save room music on the disc in RE 1.5, I hope they use the Dino Crisis save room music, like they did briefly in one of the advents.
                    It'll sound off though - or at least edit it so it sounds different - maybe slowing it down or deepening the tone.. to sound less hi-tech and more like RE
                    "I never thought any of this stuff my brother taught me would work!"

                    Comment


                    • Originally posted by Eteponge View Post
                      If there's no save room music on the disc in RE 1.5, I hope they use the Dino Crisis save room music, like they did briefly in one of the advents.
                      Might be a bit too recognisable to use, but I agree. Fits perfectly IMO.

                      Comment


                      • Dino Crisis save theme would be perfect for this, I could see it working very well. It's haunting.

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                        • I'd rather they used this TBH.. or part of it looped - a little like Dino Crisis
                          Its from RE: DSC - has a vibe of the Factory music (which was used in 1.5 as the Precinct music)

                          Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                          Or this .. I slowed down the Dino Crisis theme to fit RE better - I hope they don't use the normal track. It doesn't fit well with the dark atmosphere.. its too high tech (as it's from Dino Crisis)
                          The image in the video was an awesome edit by myself for the custom cover I made a while back.

                          Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
                          Last edited by RaccoonSurvivor; 01-10-2013, 11:42 AM.
                          "I never thought any of this stuff my brother taught me would work!"

                          Comment


                          • Originally posted by RaccoonSurvivor View Post
                            I'd rather they used this TBH.. or part of it looped - a little like Dino Crisis
                            Its from RE: DSC - has a vibe of the Factory music (which was used in 1.5 as the Precinct music)

                            http://www.youtube.com/watch?v=KmLd30IlB_w
                            that one is really good!

                            Comment


                            • I'd like the save room to either be silence like in some save rooms in RE1 (I like how some rooms in resident evil games just have no music or sound, just ya footsteps) or some new composition.

                              Comment


                              • Originally posted by RaccoonSurvivor View Post
                                I wonder what type of Self Destruct audio the team will use... TBH if they just reuse RE2's it'll suck - since they're suppost to be two different games it'll be a bit weird.

                                I think the best one would be to use the one from Darkside Chronicles - was most realistic and sounded a little bit like 1.5..
                                Although that one was in two parts, first the warning, then the final stages (a little like in Gun Survivor)

                                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                                "Warning, A safety hazard has been detected in the Power Room. Please rectify the cause immediately. If the current emergency state is not resolved, Self Destruct system will be activated."

                                It then starts the Self Destruct countdown properly after a while.. Again more realistic then RE2, spending forever and the lab doesn't blow up

                                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                                "Self Destruct countdown initiated. East Area lockdown complete. All employees must evacuate to the platform immediately."

                                Finally, the final stage activates.

                                Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.


                                "Initiating final stages of facility self destruct protocol. All employees must evacuate to the platform immediately."



                                If this was edited and spliced together, with the 1.5 background music (4th Survivor theme) and new alarm (from DSC?) - this could sound both new and recognisable.
                                I'd give it a try and see what everyone thinks?
                                Yeah, you could... You could also place the missle attack voice from RE 3 or another voice from another random game...you could do almost everything... it just wouldn't be authentic... Hell, they're trying to reconstruct this like if it was released... they aren't trying to enhance anything... They could make some sort of Extreme Battle, a Survivor Mode or whatever... it would be anything but authentic... I'd like to see a version which is only modified when they need to. I don't wanna see something implemented because they wished to...
                                Choosing the main cast is absolutely awesome!

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