I am eating dried figs.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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We can has crustacean tonight?
Originally posted by doriantoki View PostHow far into the game cut scenes existed in the 40% build, and whether the project speed will increase exponentially once development past the sewers begins, considering that there are full backgrounds for the factory and the lab.Last edited by Carnivol; 01-26-2013, 06:35 PM.
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Oh man.... Seriously! Who the fuck cares about those fucking shadows?! On my list of things with priority regarding RE 1.5, those shadows are on the last place.. As long as it's a black circle, everything is alright, no matter where they got them from.Last edited by Alfred; 01-26-2013, 07:02 PM.Choosing the main cast is absolutely awesome!
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Originally posted by Eteponge View Post"That dog's shadow is as oval as a fucking egg!" I can't remember who here in this thread said that, but I still LOL about it. XD
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Right now I'm most interested in how they're doing their backgrounds and layer masks. In terms of a restoration I think a lot of the effort actually goes into the artwork and making sure that the environments match and look believable. Things like where they did their research and what they salvaged from the Trial Edition to reconstruct the game as well as they could, those are details of the restoration process I'd find most interesting right now. They either have reference material to accurately model environments or they have to make it up them selves, sometimes they might have to make foreground masks for Capcom backgrounds, that would be interesting to see how they manage to do it.Last edited by Guest; 01-26-2013, 08:44 PM.
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I'm quite curious about mainly the art and graphics as well. I think it would be interesting to see a comparison between the original character models on the disk and the recreated or touched up models as they've done them. I'd like to know more about the entire creative decision making process regarding the recreated content; how they decided on designs for unfinished areas and how they are going about filling in the plot holes that are undoubtedly there. I'd also like to know more about the original background music and sound effects on the disk and why they chose the music they did for the areas that had none.
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Originally posted by Carnivol View PostGame development's usually not a linear thing. Speed and completion rate probably depends entirely on whatever's currently in the talent pool and who's doing what at the moment.
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Originally posted by Darkness View Post
"I'm getting bored, I wonder what the forums are up to..."
MFW
I CAN'T, AHAHAHAHAAAHAHAHAHAHAHAHAHHAHAHAAHHAHA, OH MY GOD, MY LIFE DRAINS!
THIS IS THE BEST THING I'VE EVER SEEN!!
AHHAAHAHAHAHAHAAAHAHAHAHAAHAHAHA
*falls of bed*
I'm dieing, LOOOOOOOOL"I will stay behind, to gaze at the sun. The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!"
PSN Gamercards
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Originally posted by Enigmatism415 View PostYou missed a spot... ;-)
Spoiler:
These are just recreation renders, guys. Sorry, I just thought you all needed a pick-me-up during the long media drought.Last edited by biohazard_star; 01-26-2013, 11:25 PM.Seibu teh geimu?
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Originally posted by Carnivol View PostRestoration or not, it's gonna be hilarious to see the amount of dreams and fantasies of "the best game ever" getting crushed once this game is out
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