Originally posted by shanemurphy
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On that topic, one of the problems I have with the series, is the way in which Raccoon City was handled. In the original game, it was ambiguous as to whether there was an outbreak. The streets had zombies, but there was a feeling of it being a ghost town, or almost completely deserted, at least of life. It carried into the Police Station, where there weren't many noises coming from outside. In fact, one of the only outside areas had ghostly zombie howls in the distance. You didn't hear people yelling/screaming/running for their lives, or fire trucks, ambulances and so on. The feeling was that people bucked tail and ran the hell out of there.
RE3 saw the incident as the beginning of the outbreak; and there was naturally a lot of chaos. There was A LOT going on, and it made sense, it was the beginning of the chaos. Here we saw the introduction of various factions, the dropping of even MORE biological weapons into the city. A gas station blows, hospital and clock tower blow up. The park is more or less entirely destroyed. Jill single handedly derails a tram, crashing it into a building. It gets more than a little ridiculous after awhile.
Now Operation Raccoon City though ... I know this game isn't exactly on people's top ten lists. But it contradicted almost everything with regards to Raccoon City. There is just TOO much going on now, too many factions. It intercedes with the time frame of RE2, when the city should have already been largely "dead". But again, just too many factions/things going on here.
So where am I going with this? I imagine in a RE2 remake, they'll probably go the route of the city being in utter chaos, things blowing up, people running and screaming ... it would just kill the original atmosphere of the game. And for that reason, I would no longer really care for a remake if that was the case.
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