Seeing as how the RE0 and RE1 portions of DSC and UC were completely reusing rooms from RE0 and REmake, I assume they still have the original 3D room files archived. There's a big possibility Capcom will released HD ports of both games on the Wii U. A release on the 360 and PS3 seems less likely, seeing as how Capcom made an exclusivity deal with Nintendo (and if they were going to do HD ports of them on the non-Nintendo consoles, they would've already done so already).
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by biohazard_star View PostSeeing as how the RE0 and RE1 portions of DSC and UC were completely reusing rooms from RE0 and REmake, I assume they still have the original 3D room files archived. There's a big possibility Capcom will released HD ports of both games on the Wii U. A release on the 360 and PS3 seems less likely, seeing as how Capcom made an exclusivity deal with Nintendo (and if they were going to do HD ports of them on the non-Nintendo consoles, they would've already done so already).
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When this build surfaces through at the internet. The funny thing is the hunt for 1.5 will be not over only after final build is found lol. But I think when this build is out the value for the final one will drop so it might make it easier to find it.Last edited by GamerTak3r; 07-06-2012, 10:35 AM.sigpic
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When this build surfaces through at the internet. The funny thing is the hunt for 1.5 will be not over only after final build is found lol. But I think when this build is out the value for the final one will drop so it might make it easier to find it.Seibu teh geimu?
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Originally posted by Ketsui View PostAlzaire said is 40% complete.
they said 3.5 was 50% done(since 1.5 has a lot of stuff, i believe 3.5 was not just pretty cutscenes and some rooms). i will always have this mark, the only game in this earth i was waiting, ill never see.
aaaaaaaaanyway, if wii u get some zero and 1 ported in 1080p only, it worths the buy.
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Originally posted by yurieu View Postoh, no!
they said 3.5 was 50% done(since 1.5 has a lot of stuff, i believe 3.5 was not just pretty cutscenes and some rooms). i will always have this mark, the only game in this earth i was waiting, ill never see.
aaaaaaaaanyway, if wii u get some zero and 1 ported in 1080p only, it worths the buy.Last edited by braders1986; 07-06-2012, 05:37 PM.
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Some backgrounds looked like crap even at the original resolution due to MPEG compression. In an HD port they would either re-render the backgrounds (with a better compression algorithm) or replace them entirely with real time models.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by SonicBlue View PostA 3D object is resolution independent, you can scale it 200% and it will look the same, also a 2m^3 cube uses the same resources of a 10m^3 one, the poly/triangle and vertex count is the same on both.
The problem of rendering the old models at higher resolution depend on the texture resolution, if they were 256x256 px they will not look bad, but awful. For some stuff it looks like they used procedural textures, like different kind of noises, that maybe will work if you change the scale, but then they will look unnatural as they where made with 1996 standards.
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Resident Evil 2, though not my favourite Resident Evil - is by far probably the quintessential Resident Evil. Shame on ALL of you that want a remake, the game is absolutely - note - perfect.http://www.projectumbrella.net The BIOHAZARD/RESIDENT EVIL Compendium
http://twitter.com/STARS_TyranT
Review and contributor for www.thexbutton.co.uk
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Originally posted by shanemurphy View PostResident Evil, the game that started it all.
Got a Remake and was better then the original in many fans eyes.
Why would we not want RE2 to have that chance?
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Originally posted by doriantoki View PostI understand that. 3D objects are never the problem. They are like vector graphics in illustrator, you can scale them as small or large as you want, and there's no loss in detail. We were talking about the prerendered backgrounds, which for all intents and purposes, are static images displayed over a three-dimensional grid. The problem is that these images, you can call them textures if you'd like, are displayed at a low resolution. And the color count isn't that great either. To make the backgrounds look better, you'd have to go back to the original 3D models, and rerender at a higher resolution. Like you mentioned though, we don't know what the resolution of the textures are that were applied to the 3D background models before rendering. Unless there was A LOT of filters and touch ups applied after/during rendering, I would guess the originals are pretty high quality.
As for the fact that Umbrella Chronicles uses the same areas of RE0 and 1 this doesn't mean that they reused the original assets. Sometimes is easier to re do the objects from scratch than optimizing an highpoly mesh for realtime purpose, especially if you have do stuff with NURBS.Last edited by SonicBlue; 07-06-2012, 06:39 PM.
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