Originally posted by Borman
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Never once did I question Carnivol's knowledge of the inner works of the prototype scene. Never did I once presume to know more about this subject than he did. What I did do was criticize his analogy for being a poor choice of words, since both situations are, simply, not comparable. Any company will deem the lost profits, quantifiable profits, in different light from a leakage of information. The nature of these situations is, by itself, vastly different. In one, you can calculate the amount of money you lost, and in the other, you can only make an evaluation of the information cost (and the future impacts that might have on the company), which, given the context of the situation, could eventually develop in legal action.
Case in point: Resident Evil 0 for Nintendo 64. Capcom pursued that leak in full force because the margin profits could potentially be squeezed out due to a leak. They had much too lose from such a situation (in terms of potential money from the sales of Resident Evil 0 for the GameCube). After contacting the legal department, they must have come to the conclusion of two things: 1.) The expenses (resources, time and money) necessary to start a full-scale investigation on the leakage of the beta will pay off, even if that includes a judiciary process when contrasted with inaction; 2.) Given that such information is archived and the leak is fresh, said expenses are likely to not be as high (if the leak of these assets was, say, 20 years old). In the end, it all boils down to the money wasted in such legal action (and everything involved in the process) and if such is justifiable, given the potential loss of profit caused by said leak. At least, from the point-of-view of the corporation. No company is going to throw away thousands of dollars to go on a goose chase, or if there's little they stand to gain from it. To pass on an expression I was once told to describe corporations: they might be assholes, but they are not vindictive. This might be different for the other parties involved in the process, but that is a different subject, and one I don't claim to have a full understanding of (which I don't).
To give you a fairly simple example of how a corporation operates; nowadays, marketing has gained much ground on the final decisions of a company. You don't put a product on the market without doing a full study of all the factors involved. This is the ground-work. But afterwards, you need to move to a marketing plan. And after that marketing plan (things that take a fairly good amount of time, and cost quite a bit of money) if it comes to the conclusion that your product will not be profitable enough (because, for example, there is too much competition on the market, or the profit you stand to gain from your product does not justify the high-risks involved due to the low prices practiced by other companies), the corporation cancels the product and it does not get launched. All the money employed in the market study and research and the marketing plan conceived is lost. However, it is necessary to evaluate the risk involved, because the company's investment in the product launch is far higher and could result in much higher loses that compromise the financial situation of the company. Case in point: Final Fantasy: Within Spirits (which led SquareSoft bankrupt and forced it to be brought by Enix).
These things are different. Resident Evil 0 for Nintendo 64 is not comparable to Resident Evil 1.5 for the Playstation (the context of the situations diverge, even if the nature of the assets is the same). A shitload of money lost from a shipment being stolen is not comparable to Resident Evil 1.5 for the Playstation (Capcom can't nail down the exact amount of money they'd lose from the leak of that beta, unless they have future plans for it). Does that mean that the Resident Evil 1.5 leakage is less important? No. But is it likely to be less damaging to the company and its profits? Yes. And that also means that the decisions the company takes when dealing with it will be different.
For the record, I'm not saying that this is a proper justification for leaks of material that are more than 10 years old. Like I already stated, I don't have enough knowledge of the prototype scene that goes behind the curtain. Furthermore, we are not entitled to play this prototype. It's not a right, it's a privilege. Nobody owns this community a thing. But people, in particular those who are used to dealing with these sensitive matters, need to understand that there's a difference between how the company operates and how the scene operates. Because these are different entities (for the lack of a better term), with different motivations and different loyalties. First rule of being pedagogic is that you're open to feedback and criticism. That's the nature of pedagogism: to always want to learn more.
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