You can think I'm an Albert Wesker of beta infoz if you want. That still won't make that idea good.
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Leave them alone, probably. The whole point of a "beta" is that they're incomplete. You can't seriously say "complete them and release them" with a straight face, because if that was possible or even slightly desired, it would've happened already.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostLeave them alone, probably. The whole point of a "beta" is that they're incomplete. You can't seriously say "complete them and release them" with a straight face, because if that was possible or even slightly desired, it would've happened already.
backing of about them being released cause it wont happen, but not directly from them.
Originally posted by originalzombie View PostWe've got your son wesker, give us B1.5 sample back if you want to see him alive again !Darkness : Tactical reload wasn't even in deadly silence LMAO
^ Lol ...
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Originally posted by Mrox2 View PostNot true, the reason is because THEY FUCKING HATE ANYTHING SURVIVAL HORROR OR SCARY OR CLASSIC OR ORIGINAL AND THEY THINK IT WONT SELL WELL BECAUSE ITS NOT ACTION
1) Castle version was "orthodox BIOHAZARD" with strong content, but it suffered from technical limitations and they weren't satisfied with a particular result, which they deemed inferior to BH2.
2) Hallucination version was a demo with the goal of creating a dual-world structure where things would be normal one minute and then completely crazy the next. It was scrapped because of technical issues and excessive costs.
Neither of those have anything to do with action. They would've been released as pure Survival Horror. But they had issues that were unable to be corrected. They weren't completed or released because of these issues. They won't be completed or released today because of these issues, and also because absolutely nobody who worked on them actually works at CAPCOM anymore.
Right now, at best, only the short demo of the Hallucination version would still be in CAPCOM's hands.Last edited by News Bot; 02-04-2013, 01:09 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View Post1) Castle version was "orthodox BIOHAZARD" with strong content, but it suffered from technical limitations and they weren't satisfied with a particular result, which they deemed inferior to BH2.
2) Hallucination version was a demo with the goal of creating a dual-world structure where things would be normal one minute and then completely crazy the next. It was scrapped because of technical issues and excessive costs.
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Originally posted by News Bot View PostThey won't be completed or released today because of these issues, and also because absolutely nobody who worked on them actually works at CAPCOM anymore.
Right now, at best, only the short demo of the Hallucination version would still be in CAPCOM's hands.
Enough about 3.5 now lol, this thread is supposed to be about 1.5 >.<Last edited by Mrox2; 02-04-2013, 01:32 PM.Darkness : Tactical reload wasn't even in deadly silence LMAO
^ Lol ...
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Originally posted by Mrox2 View PostNow you're right, can't say you're wrong, but why can't they bring other professional developers to work on them ? perhaps it won't be the same but seeing todays generation consoles the technical problems would be totally eliminated, while I myself don't wanna see that happen too especially when they would completely change the script or game style ... if not then thats a good way to satisfy every fan considering the failure of BH6 and the negative feedback.
Enough about 3.5 now lol, this thread is supposed to be about 1.5 >.<PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by Lebowski View PostCould you explain this in detail please? And if not (right now), where will one be able to see this information eventually? Thanks
Too much working with assets, reaportioning power, too much time, etc...
Originally posted by Mrox2 View PostNot true, the reason is because THEY FUCKING HATE ANYTHING SURVIVAL HORROR OR SCARY OR CLASSIC OR ORIGINAL AND THEY THINK IT WONT SELL WELL BECAUSE ITS NOT ACTION
backing of about them being released cause it wont happen, but not directly from them.Originally posted by Mrox2 View PostYeah because you dont want to see that happen and be the only who has Info on the Betaz ...
You may have 1 or two and few information about them, but don't even think you will be forever.
Enjoy the ever lasting truth *BAM*
It's not because he doesn't want it to come out, it's because it's not realistic. The game became what it was supposed to be, and that's the end. Everything it wasn't, just isn't that game anymore, hence it wont be released. We can speak in theory all we want but it wont do anything.
Realize this. No matter how much you like a game, no matter how much you want it. It's not your game, it's theirs and they can make whatever they want of it, as long as they want. They're a company, and they do what they do to make profits. If something is unpopular, it sticks in their heads and they'll try something new, rather than take a risk.
Originally posted by Mrox2 View Postactually a capcom employee could leak it anonymously
There are security measures, and even if they release it anonymously, there are ways for the company to track the leak, internally... Again, a risk, not really worth it for just a game...
SHEESH, talke about 1.5 Fever...
Maybe he's infacted, eh? lolLast edited by Leonardos5; 02-04-2013, 03:10 PM."I will stay behind, to gaze at the sun. The sun is a wondrous body. Like a magnificent father! If only I could be so grossly incandescent!"
PSN Gamercards
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Originally posted by News Bot View PostComplete nonsense. While this may fill some empty hole of justification for you, it's a complete shot in the dark.
1) Castle version was "orthodox BIOHAZARD" with strong content, but it suffered from technical limitations and they weren't satisfied with a particular result, which they deemed inferior to BH2.
2) Hallucination version was a demo with the goal of creating a dual-world structure where things would be normal one minute and then completely crazy the next. It was scrapped because of technical issues and excessive costs.
Neither of those have anything to do with action. They would've been released as pure Survival Horror. But they had issues that were unable to be corrected. They weren't completed or released because of these issues. They won't be completed or released today because of these issues, and also because absolutely nobody who worked on them actually works at CAPCOM anymore.
Right now, at best, only the short demo of the Hallucination version would still be in CAPCOM's hands.Last edited by Black~Crow; 02-04-2013, 04:40 PM.I have received 135,000 infractions at The Horror Is Alive!
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