I used to have the sega saturn USA version as well, and i don't exactly remember any of this switchable music or different dialog was part of the game !
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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That's because you can't switch the music. PAL DC has the same score from USA and Japan. DCDS was never releases in PAL territories so the arranged music can't be there.
EVIL-WEBBY, Rebecca always says that when you encounter her in every release.
Anyways, I think we've wen't off topic enough.Last edited by Zombie_X; 02-17-2013, 12:45 PM.
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hello again.
new staff post regarding drama of colvin on the hacking board of enrico and others.
Originally posted by StaffDespite being told by people to contact us, rather than try to constantly circumvent us and exploit the good will of fans and/or external contributors to the project, we were never contacted by him or any of his representatives. How he acquired the build is known to us, and while we do not condone those actions or approve of them, nor did the person who did it represent anyone but himself in terms of the actions he committed upon exchanging content with Colvin, we do believe anyone on our end acted entirely in good faith, firmly believing they would not be deceived, that any material they chose to share with Colvin would be between the two of them, and strictly be used for the benefits of eachother's projects. We fail to recognize how attempting to sell this data to various people, fraudulant behavior, lies and deceit, attempted blackmail, and public threats benefits his research. We have nothing to gain from not upholding whatever agreement was made between these parties, but we feel it's our responsibility to avoid the types of misuse of content that he has recently displayed. We also feel it is entirely up to us to chose how we face the issue of dealing with staff or contributors whom leak content.
We've seen Colvin seek attention by posting build material in public, to then later edit it out and remove it at seemingly his own innitiative. When he attempted to sell the build on eBay, we instantly filed reports to eBay regarding the nature of the content being offered, regarding how it violated the copyright of several parties, and how it violates eBay's ToS in several ways. Seeing as the auction was taken down less than 24 hours after we filed these reports, we can only assume either eBay took action as requested or he does as he always does; pulled out once he'd received his daily dose of attention. All of these incidents are properly documented and archived, along with various other material regarding recent and past incidents - archived and logged for potential future reference.
here is tough decision we make, it may please some, it may displease others, it may also open new doors to many...
Spoiler:
This here is an ISO of our work in progress build of the Resident Evil 1.5 restoration project. It is not representative of the current state of development of the non-profit restoration fan-project. For updates on that, please see the bottom of the file for suggested locations to monitor things or visit the YouTube channel http://www.youtube.com/user/MrBZork
As stated in our open letter on the 17th of February 2013, posted on the fansite The Horror Is Alive via our only true, public spokesperson, we regretfully learned that a Joel Welsh, aka. Colvin, tried to profit from his acquisition of this very build by shopping it around to several members of the Resident Evil community. This we learned from several alarming chatlogs and sales offers forwarded to us by worried and concerned parties and friends of the team who'd either been directly contacted by Colvin, or knew people who had been. As with the situation where leaked media from our project appeared online in the summer of 2012, followed by a small wave of people attempting to scam people into giving them money in exchange for what they believed was 1.5 or more information on the project, we quickly investigated this situation and found our signature watermarks all over both the media Colvin had presented in public, the media he was shopping around to people, and the terminology he used to describe certain things pertaining the build he'd obtained.
People attempting to profit on our non-profit efforts, and both our personal and monitary investments is something we cannot stand for and is something we feel greatly taints the Resident Evil community, the prototype community, the archival and preservation of video game history, the integrity and face value of people, and our goal and intentions for this here restoration project. While we cannot speak on behalf of Capcom, we do believe that charging money for illegal and unsanctioned duplication of their data is something that should be frowned upon and avoided at all costs. So our plead to you is; if you paid for this here build of Resident Evil 1.5, you've been cheated and should demand your money back and/or file a fraud report via the service you used to complete you monetary transaction.
It was a tough decision to make, due to the uncertainty of what lies ahead in terms of releasing this build, but we ultimately decided to make a proper compile of the build Colvin has been shopping around, wrap it up so it can run in normal emulators and on real hardware, and release it to the public - to avoid further misuse and misrepresentation of its content.
The build you now have downloaded is a bit of an unstable mess. The instability mainly comes from a tiny experiment we were running on this very build and the build itself had the joke name "Magic Zombie Door". It's an old build and in no way representative of the current state of missing room implementation, restoration of broken elements, or addition of new content.
Many of the features you see in the build, as explained in our making of videos, comes from injecting pieces of C code that adds features and functionality that was broken, missing, or otherwise needed. There's a terrible bug we internally called "Air Jesus" present in this build, a legacy issue from the vanilla build, where inspecting objects will often cause ... undesirable results. This bug has since been fixed, but is currently present in this build. While, technically, the load feature works, the save feature's brokenness makes it pretty useless. These are also features that're fixed and will be working in the final release. There are also many stability issues that causes the game to crash or otherwise misbehave, most of these have since been fixed too. So unless there's a very Konami Code-esque approach to how you trigger a randomized and reproducable bug, please don't lose your breath attempting to report bugs to us.
For more information on the project, general updates on the news and progress, or general discussion, we recommend either following the drama in the megathread on The Horror Is Alive, the news compilation thread on Bioflames, or the news and video stream on http://www.YouTube.com/user/MrBZork
Should you wish to contact us, for purposes such as helping us with additional content that may benefit this restoration project, show your support, or other matters that may be of interest or value to us; you may reach us through Mr. Robert Zork's e-mail at bob.zork [at] gmail.com. Keep in mind that we have our own lives and other priorities to attend to, but we will always do our best to answer serious and worthwhile inquires and we appreciate all the love and support this project has received, although we never asked for this and originally intended to catch the world by surprise when we revealed end result.
Resident Evil and the Biohazard are property of Capcom. The project is an unofficial fan-effort, entirely non-profit, comparative to such other fan efforts as Street Fighter x Megaman, Megaman X Corrupted, Dark Biohazard, various modifications to other Resident Evil titles, and so forth. All with purpose and intents of a non-profit nature, and rooted entirely within what most would consider fair use and the healthier side of fandom - aimed exclusively at providing fellow fans with a glimpse into a world that once could've been and to enable them to revisit the world of Survival Horror once more in the way only the 90s could, whilst at the same time showing our own love and support to a franchise, platform, and decade we hold dear.
Download: Resident Evil 1.5 - Work In Progress Build (Magic Zombie Door) <- Please see Readme.txt on disc or above.
happy gaming and welcome to world of hopefully less fraud... now we back to work on project.
and as we say before, if you accidentally make pay for this build by someone; do report fraud.Last edited by B.Zork; 02-17-2013, 01:32 PM.
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Holy shit, it's an actual working build..... I'm not sure how far this build goes, i'm in total disbelief that i'm actually playing some form of 1.5 right now... I'm going to see how far this build goes (probably not far considering its only 38 MB) but i don't even care.......Last edited by Guest; 02-17-2013, 01:54 PM.
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It is real indeed. Grab your favorite emulator and play, most of us are doing that already. Tested on ePSXe: works.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Scream View PostIt's the real deal!
Holy moly i'm playing RE 1.5!PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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