Originally posted by Tyrant
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Yes, the 40% build would have been worse to play the Magic Door build, save for those things that got broken by the Air Jesus bug (cutscenes and certain gameplay features) when this particular build was made by "the Team," as they described. All the effort they had done to fix things lacking in the 40% build would be missing - at least those we've seen in this build of theirs. Imagine no 1F East Corridor or 3F Main Corridor, for example. Imagine an untextured Elevator, or B1 Main Hallway with only basic textures (like the P4 Arrival Area or the Lab Shelters). That's just for starters. Frankly I'm grateful we got what we did, even though its buggy - and they warned us it would be. I know some of you want the pure unadulterated beta, and AFAIK they've never retracted their statement that they WOULD release it - along with their finished 80% bulid recreation. At least we've got this to play around with, where we had NOTHING before. Zero. Zilch. Nada.
Here's a thought - or perhaps a challenge. Why don't some of you with the skill take this and "recreate" the unadulterated 40% build - or as close to it as you think you can get? Shucks, why not go for broke - the Famitsu "Leon Jacket" build, or even the earliest build with the alpha Lobby? Just kidding, of course - but all the tools are out there, and the knowledge pool grows daily. Those of you who can ... why not?Last edited by RMandel; 02-27-2013, 02:44 AM.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Originally posted by RMandel View PostHere's a thought - or perhaps a challenge. Why don't some of you with the skill take this and "recreate" the unadulterated 40% build - or as close to it as you think you can get?
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Hey Bzork, if you're still reading, how about a two player bonus mode (for example in the battle game or something) similar to the stuff in this thread (from early RE1 beta)? http://www.the-horror.com/forums/sho...-96-Footage-HQ
I know controller codes can be done quite easily with gameshark codes on certain games.. so perhaps half of it will be simple for you guys.. ;)Last edited by Scream; 02-27-2013, 08:37 AM.
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There's a big problem about it: RE1 never had a coop mode, that stuff in the footage is more like a support player being moved by AI, basically what Ada does in retail 2. But even if that was really supposed to be a multiplayer feature, the engine simply isn't suitable for such a mode due to the very nature of faux 3D environments.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostThere's a big problem about it: RE1 never had a coop mode, that stuff in the footage is more like a support player being moved by AI, basically what Ada does in retail 2. But even if that was really supposed to be a multiplayer feature, the engine simply isn't suitable for such a mode due to the very nature of faux 3D environments.
I wonder if there will be a traditional battle mode like RE2 and RE1 sega saturn..
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IIRC, the Saturn battle mode is more or less like a random amount of rooms incorrectly linked together and filled with a predefined sets of monsters. Not exactly my idea of a deep extra mode as it seems pulled together with no direction whatsoever.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Gemini View PostIIRC, the Saturn battle mode is more or less like a random amount of rooms incorrectly linked together and filled with a predefined sets of monsters. Not exactly my idea of a deep extra mode as it seems pulled together with no direction whatsoever.Bloodborne: my Facebook page and my Youtube page
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