Originally posted by J0shuaKane
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by imacwesker View PostFunny, the Saturn Battle Mode is the only RE extra game that I enjoy to play. Maybe because 1) the order of the rooms match the game and makes me feel that I am going through the game again 2) You really need to manage your ammo there! Again, giving you the same survival feeling as in the game. The other Battle Games, from other RE games, are just mindless shooters that doesn't match the main game at all.
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Originally posted by Gradon View PostThey're just ripping backgrounds from the magic door build that was already released and putting them in the PC version.Last edited by Gemini; 02-27-2013, 11:06 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by Alfred View PostNow that's ironic... It's like "Oh noe! They're stealing code from 1.5 and putting it into RE2! What horrible monsters they are... "
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They're essentially just taking everything from the released build and making a "stable version for RE2 PC."
From what's been said by them, that's all they're doing - porting. That's not them 'recreating the 40% build', it's taking stuff from the released build and then claiming it as their own which is what they were bitching at 'The Team' for doing with C Injection...
It'd be ironic for them claiming the bastardization of the Team's Mod and then to recreate material themselves.
Quite funny to be honest, hate the teams work, salvage materials from their early release.
Originally posted by Gemini View PostOh, we so need that kind of EXTREMELY USEFUL example of retail ports. I mean, what's better than a bunch of disconnected rooms thrown together while also swapping in a few models that still rely on old AI and code? ORUGAZUMIKKU!
I would honestly say I hope that the team wouldn't release their mod tools because of the bullshit they're getting, but then it's not fair for the people who genuinely love to look into the game engine, modifying it and creating tools like MarkGrass who has given a lot to the community. Meh. What you gonna do.Last edited by Gradon; 02-27-2013, 03:16 PM.
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Originally posted by Scream View PostHey Bzork, if you're still reading, how about a two player bonus mode (for example in the battle game or something) similar to the stuff in this thread (from early RE1 beta)? http://www.the-horror.com/forums/sho...-96-Footage-HQ
I know controller codes can be done quite easily with gameshark codes on certain games.. so perhaps half of it will be simple for you guys.. ;)
This would be amazing! However, I'm kind of torn on what music should be playing during this mini game. It seems they went with the RE4 theme but I feel it may be better to use themes from RE2/1.5.
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Originally posted by StuntmanSnake View PostThis would be amazing! However, I'm kind of torn on what music should be playing during this mini game. It seems they went with the RE4 theme but I feel it may be better to use themes from RE2/1.5.
idk really...
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Originally posted by Gemini View PostThere's a big problem about it: RE1 never had a coop mode, that stuff in the footage is more like a support player being moved by AI, basically what Ada does in retail 2. But even if that was really supposed to be a multiplayer feature, the engine simply isn't suitable for such a mode due to the very nature of faux 3D environments.
It actually was suppost to be 2 player, I heard it in an interview a while back.. - but because of the scene/camera switching, they could not have split screen - and online did not exist - we eventually got the idea with Outbreak."I never thought any of this stuff my brother taught me would work!"
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Even if it was planned, the support player movement really looks way too similar to that of an AI-controlled character.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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Originally posted by J0shuaKane View Postthey are taking all the 100% confirmed original 1.5 content they can and porting it over to retail for a stable build mod.
Some might like that, if you're a RE 1.5 purist and all. But most of us would rather wait for The Team themselves to release the vanilla build along with the final build.Last edited by Eteponge; 02-27-2013, 09:44 PM.
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It's admirable, I understand the passion, challenge and achievement of doing such a mod, but it seems like kind of a waste in the long run when "the team" are doing it with the real thing. Although just because I don't think it's a good idea right now doesn't mean it shouldn't be done, there's a lot to be learned and a lot of experience to be gained from working on such a task so I think if they're enjoying what they're doing and getting something out it then it's all good. It has been interesting to see these projects evolve over the past couple of years so it will be interesting to see where it leads from here.
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