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Originally posted by Rick Hunter View PostSo in a combat situation when you have to be aware of your environement and ready to shoot anytime, you'd walk casually with the gun on your side?
(suggesting the security is on of course)
2) Realistically he wouldn't always hold the gun by his side, but that's his default animation in a PS1 game. Both hands with gun facing forward at chest height or below is generally the best way to handle a handgun in combat/ready situations.
3) Holding the gun upwards puts unnecessary strain on his arms. Combat situation or not, trying to aim after holding your arms up in a fixed position so long would make you a pathetic shot.
Not sure what your point is.Last edited by News Bot; 03-01-2013, 02:37 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View Post1) Leon isn't in a "combat situation" --nobody is firing at him
Originally posted by News Bot View Post2) Realistically he wouldn't always hold the gun by his side, but that's his default animation in a PS1 game.
Originally posted by News Bot View Post3) Holding the gun upwards puts unnecessary strain on his arms. Combat situation or not, trying to aim after holding your arms up in a fixed position so long would make you a pathetic shot.
Originally posted by News Bot View PostNot sure what your point is.Last edited by Rick Hunter; 03-01-2013, 02:46 PM.
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Originally posted by News Bot View PostSo you defend a game that was actually scrapped with one reason being because it was an uninspired mansion clone of the first game? Makes total sense. I think someone doesn't have a clue what they're talking about.
Puzzle involving certain order of switches to obtain one of the four items necessary to progress? Check. (BH1 painting puzzle; BH2 library puzzle).
Puzzle involving the use of gems to obtain one of the four necessary items to progress? Check. (BH1 tiger statue; BH2 chest statue).
Puzzle involving a re-used item to position something during a portion of the game? Check. (BH1 square-crank; BH2 valve).
Puzzle involving the same two items to access a new area? Check. (BH1 medals to get to the laboratory; BH2 medals to get to the old factory).
Tell me more about how much BH2 Prototype sucks in the creative department.
Originally posted by News Bot View PostThe G-Virus had no importance or backstory, for example, and was completely different from retail.
Originally posted by News Bot View PostClaire can't use the shotgun or magnum for balance reasons. Otherwise the game would be piss-easy.
In BH1, Jill was far weaker than Chris, and speaking from my experience in Arranged Mode, she can get into the decap. status after getting hit once by an Hunter. All the fancy weaponry for the Bazooka she gets also ceases to be so amazingly powerful against the common creatures (Hunters and Chimeras) and it's advantage is only clearer against bosses. In contrast, Chris can sustain more damage against pretty much enemy, gets more ammo for the Colt Python (particularly useful for dealing with Hunters due to the non-delayed shot) and has a higher rate of critical for the Beretta.
There were plenty of ways of making the game far more challenging for Claire, but guess what? They did a piss-poor job on it. There's not even any differences between the stage progression because both characters can pretty much do the same shit as each other and have access to the same items minus the personal one (which are pretty pointless in the grand scheme of the game); little worthless changes. At least, BH2 Prototype could still mess with some of these things in order to provide different experiences to the players. BH2 doesn't have that luxury.
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1) Haha, right, just like Leon's 1.5 stance then.
2) Not at all. Just saying that it's unlikely anyone would hold a gun in a single position so long when actively faced with threats.
3) You're completely correct about how Chris does in REmake. The gun is meant to be down the entire time.
So you have no point then, as expected.
Originally posted by chrisliam2 View Postthey do it in the remake and loads of other games , Its stupid to just have the gun at your side because if it were real you would have a lot less chance to react to a Fast B.O.W attack because you would have to waste time raising your hands to try and aim.
Now, I know that we've all seen the TV guys using the ready position where the handgun is being held right by the shooter's head, with the muzzle pointed up. The only place this works is on TV. In fact, there are some things that are really wrong with this position.
To begin with, we learned long ago that it is quicker and more accurate to bring a gun up into a target zone than to bring it down to the target, and it is much easier to focus on the target and not have it obscured by the movement of gun and arms. In addition, we let gravity help us stop the upward motion of the gun at the precise point that we want to deliver our shot.
Another weakness of the TV-ready position is that the crook can easily stiff arm the gun hand of the shooter and prevent the lowering of the handgun. Even a small woman can block a large man from lowering his handgun simply because her whole body has become part of the block.
In the low ready position, should a crook jump out and attempt to block the shooter from raising the handgun, the proper response is to just start shooting. The bad guy will quickly figure out that he has feet, shins, knee caps and other vital body parts in the general area that the citizen is delivering bullets. Even a really stupid bad guy can be expected to let go pretty quickly.
The low ready position also lends itself to movement. As you exit a bad situation, or as you move through your own house, remember to move your handgun in the same direction that your eyes move. Then, should you see an immediate threat, the gun is quickly raised to the vital zone and a shot can be delivered, if necessary.It is often called Hollywood, because it makes for great close-ups with the gun in frame. In the real world, it's called the suicide hold. It is unstable and any sudden impact to your body causes the gun to whip in your hand, often toward your own head. It's hard to gain your sight picture without first blocking your view falling, takeaways and everything else bad can be attributed to upward muzzle carry while clearing a house.Originally posted by Kegluneq View PostI think you don't have a clue what you're talking.
Puzzle involving certain order of switches to obtain one of the four items necessary to progress? Check. (BH1 painting puzzle; BH2 library puzzle).
Puzzle involving the use of gems to obtain one of the four necessary items to progress? Check. (BH1 tiger statue; BH2 chest statue).
Puzzle involving a re-used item to position something during a portion of the game? Check. (BH1 square-crank; BH2 valve).
Puzzle involving the same two items to access a new area? Check. (BH1 medals to get to the laboratory; BH2 medals to get to the old factory).
Tell me more about how much BH2 Prototype sucks in the creative department.
Completely irrelevant. The G-virus never had any importance to future of the franchise, at all. Not even in BioHazard 4 Devil May Cry according to the information you posted. Only made a short of comeback in BH: Degeneration, and even then, it was mostly for fan service purposes. The thing about it birthing G-Humans, and transforming humans into Gods? Forgotten and put in the trash bin.
Claire can't use the shotgun or magnum because the developers couldn't think of any interesting way of making her game more challenging. So they opted out for the worst possible idea which was to decrease the number of weapons she has access to.
In BH1, Jill was far weaker than Chris, and speaking from my experience in Arranged Mode, she can get into the decap. status after getting hit once by an Hunter. All the fancy weaponry for the Bazooka she gets also ceases to be so amazingly powerful against the common creatures (Hunters and Chimeras) and it's advantage is only clearer against bosses. In contrast, Chris can sustain more damage against pretty much enemy, gets more ammo for the Colt Python (particularly useful for dealing with Hunters due to the non-delayed shot) and has a higher rate of critical for the Beretta.
There were plenty of ways of making the game far more challenging for Claire, but guess what? They did a piss-poor job on it. There's not even any differences between the stage progression because both characters can pretty much do the same shit as each other and have access to the same items minus the personal one (which are pretty pointless in the grand scheme of the game); little worthless changes. At least, BH2 Prototype could still mess with some of these things in order to provide different experiences to the players. BH2 doesn't have that luxury.
I'm not sure why you just gave me a list of puzzles when I never mentioned them or included them in my initial regurgitation of a developer's statement. Go take it up with Kamiya if you have an issue.
The G-Virus was used extensively in the Devil May Cry version, it just wasn't what the main character was infected with. It came back in GS4 and Degeneration, "fan service" or not. It was never intended to turn humans into Gods, it was named the "God Virus" because William's goal was to create a new human race-- like a God. Hardly forgotten when Sherry happens to get most of a G-Human's traits.
Decreasing the amount of weapons is much better for a game intended to invoke a sense of fear and rationing of items. While BH2 is easier than BH1 (a conscious decision due to criticism against the first game for its difficulty), having so many weapons only detracts from the "survival" aspect. Incidentally, one of Claire's unique weapons is designed with one of the game's most common enemies (Licker) in mind, rather than just "here's a high-powered weapon you'll get an even more powerful version of later that will render this one worthless."
I also don't think 1.5 is a bad game or even unoriginal. It's just not as good or interesting as BH2.Last edited by News Bot; 03-01-2013, 03:12 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by chrisliam2 View Postin "your" opinionPROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostI don't know what I'm talking about, from someone so insistent on asking me questions. Heh.
Originally posted by News Bot View PostI'm not sure why you just gave me a list of puzzles when I never mentioned them or included them in my initial regurgitation of a developer's statement. Go take it up with Kamiya if you have an issue.
Originally posted by News Bot View PostThe G-Virus was used extensively in the Devil May Cry version, it just wasn't what the main character was infected with.
Originally posted by News Bot View PostIt was never intended to turn humans into Gods, it was named the "God Virus" because William's goal was to create a new human race-- like a God.
Yasuhisa Kawamura Interview on Project Umbrella
Seems the perfect description of what humanity could ever hope to achieve closest to a Godhood status.
Originally posted by News Bot View PostHardly forgotten when Sherry happens to get most of a G-Human's traits.
Originally posted by News Bot View PostDecreasing the amount of weapons is much better for a game intended to invoke a sense of fear and rationing of items.
Originally posted by News Bot View PostIncidentally, one of Claire's unique weapons is designed with one of the game's most common enemies (Licker) in mind, rather than just "here's a high-powered weapon you'll get an even more powerful version of later that will render this one worthless."
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Colvin posted that he has a source at Capcom, on the RE 123 forum, when he threatened to leak the prototype demo. And he worked on Project umbrella with News Bot. So, it is safe to say, news bot is getting his inside information from a Capcom employee that Colvin knows.
And I know he says he can't divulge proof of any of the stuff he states, but then he acts like you are supposed to know what he is saying is the TRUTH and not his OPINION. This is why I don't believe everything he says. I get annoyed when I read his comments. It is like he talks down to people like we have the same inside information he claims to have. And I really doubt Capcom would make a book deal with him about Resident Evil facts!Last edited by Black~Crow; 03-01-2013, 04:08 PM.I have received 135,000 infractions at The Horror Is Alive!
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I stated that it was one reason it was scrapped. Which it was. Whether it's "incorrect" or not doesn't really matter to me since it wasn't my decision, and you should take it up with Kamiya if you care so much.
G was included mainly for plot purposes. It wouldn't have been included at all if it served no purpose in it.
Considering I was the one who conducted that interview and have spoken to Mr. Kawamura quite extensively since then, I think I'd know what he meant. The "God" refers to Birkin's plan to create a new human race, which is the closest possible thing to a God there is, and something which was also used as a big focal point for Wesker.
Regeneration ability was G's main attribute. Sherry didn't inherit superhuman strength because she wasn't a complete G-Human, but the concept is the same. While "G-Humans" aren't a focus anymore (because Birkin is dead), they are still part of the plot.
Sure, but what makes you so sure 1.5 had less ammo than BH2 despite the fact that an easier game was something CAPCOM had planned from the outset based on the reception from the first game? Thus far, we just have a bunch of superfluous weapons.
The crossbow's implementation was designed around the Licker, yes. While it is good for Zombie crowd control also, its silence was actively designed around the Licker (or the other way around, I can't recall the interview). I'm not actually sure if the specific crossbow Claire uses is actually capable of firing three bolts at once, so it's unlikely it was added specifically for that feature.
Originally posted by Black~Crow View PostColvin posted that he has a source at Capcom, on the RE 123 forum, when he threatened to leak the prototype demo. And he worked on Project umbrella with News Bot. So, it is safe to say, news bot is getting his inside information from a Capcom employee that Colvin knows.
And I know he says he can't divulge proof of any of the stuff he states, but then he acts like you are supposed to know what he is saying is the TRUTH and not his OPINION. This is why I don't believe everything he says. I get annoyed when I read his comments. It is like he talks down to people like we have the same inside information he claims to have. And I really doubt Capcom would make a book deal with him about Resident Evil facts!
I don't expect you to believe everything I say. However, when I say "I can't reveal my sources", I mean it. So when someone like you constantly dicks around repeatedly asking me to reveal them despite me telling you several times now that I cannot for many reasons, it is irritating. If you PM'd me, I could give you further information that would lay your little worries to rest, but you don't appear to have the foresight to do that and would rather bitch.
The book deal wasn't made with me, although I am helping with it, and is not about "Resident Evil facts." Your doubt matters nought.Last edited by News Bot; 03-01-2013, 04:26 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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The ammunition in games are always fun. Take silent hill for instance, you have a 2 boxes of handgun bullets on park bench... wtf?
Why do I have funny wheeling if real life zombies would come that I will never find a gun nor bullets and just shit myself in basement and eventually die from starving like Dario Rosso promesed!
"I am not leavin! NEVER! Just get a way from me!"
it is scary that you all know so much about guns... how to handle them and so on.ja i am made of dur butter and you are worth 2k monies
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