Originally posted by blackpower
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Announcement
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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lol... Are you serious?
Why would you want 1.5 to play like RE6? One of the worst games of all time?
ANYWAYS: On topic:
This may of been answered before but has the Grenades been fixed?Last edited by ccrogers15; 03-27-2013, 03:26 PM.
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Originally posted by Eteponge View PostD.Birkin: Here's an idea, when you get the RPD complete, you could design a basic playthrough for Leon & Elza's scenarios up to the point of entering the Sewers, then the Demo ends, like a Trial Edition. You could disable the Debug Function for that build, so there is no cheating, letting us preview a rough progression to the point of escaping the RPD. Doesn't have to be a final cut, just a Demo to show how a real game progressing RE 1.5 will feel like. Even if the Files and such aren't working, just having a progressive playthrough with weapons, ammo, and items laying around, more complete cutscenes, up to the escape would be interesting.
But regardless of what you choose, any stable, bug fixed, more complete demo than the "Magic Zombie Door" build would be appreciated by the community.
Originally posted by ccrogers15 View PostWhy would you want 1.5 to play like RE6? One of the worst games of all time?
This may of been answered before but has the Grenades been fixed?
Originally posted by Akimbo View PostIn my opinion I don't think the Team should add new enemies, characters or anything else that differs the game from the restoration and instead into something completely different.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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i like new resident evil ;)
Originally posted by Dark Biohazard View PostI just have a question for you D.Birkin, why you use a diferent structure/order for the data into the RDT files?Last edited by B.Zork; 03-27-2013, 05:09 PM.
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Originally posted by B.Zork View Posti think we turn this around and maybe say maybe why you use different structure and order for data in RDT files? on our end i think D. Birkin idea was to make order in chaos. how you say... optimize? but how you know is different...?
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Originally posted by originalzombie View PostI was wondering why the S.T.A.R.S office doesn't exist in RE1.5's RPD building ? wasn't S.T.A.R.S supposed to be the RPD's special unit ?
Originally posted by Dark Biohazard View PostI just wondering man, because I extract and see a lot of RDTs and some of them use almost the same structure as RE2 final, but for example your custom rooms have a different structure. No matter, just asking for curiosity.
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