Actually, I'm not really a big fan of showing corpses integrated to the backgrounds. I think it's in direct contradiction with the "sterile" mood of the original game's backgrounds. It's like the RE1 mansion, it's clean and empty, and it looks great that way.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by D.Birkin View PostReplacing idle animations with that of breathing would cause characters to hold guns in a different way. Unless I use that only for the knife before you aim. I can replace unarmed standard animation if there is demand for it.
Just thought you were able to "inject" the breathing animation and make a combination of the existing 1.5 ones and a breathing animation. Kinda like RE 3 has a idle animation and a breathing animation separated. But again, I'm not demanding anything. If it isn't possible, it isn't. In that case don't care about my request. It's a great piece of work and i fully respect and appreciate itChoosing the main cast is absolutely awesome!
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Originally posted by D.Birkin View PostThat room uses materials very similar to 3F main corridor. Secretary's desk should not be there. You get acceptance desk at 1F where many other people work. We made it more like a waiting room with some vending machines for refreshments and trophies.
Maybe it helps that this sequence also takes place in RE2's analogous corridor?
Originally posted by D.Birkin View PostSame room on 2F will look similar but with different details and colors.
The windows in the 2F version are intact and part of the background, while those in the 3F version are 3D objects that clearly failed to render by Era-5. The 2F version has long florescent lights, while the 3F version has round spotlights. The colour scheme seems to be the same though: light trim and dark walls.Last edited by Enigmatism415; 03-28-2013, 05:27 PM.
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Originally posted by Rick Hunter View PostSome people are really playing that game in stretched widescreen?Last edited by MeatSMurderer; 03-28-2013, 06:44 PM.
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Originally posted by Rick Hunter View PostSome people are really playing that game in stretched widescreen?
Appreciate your time and care for questions, D.Birkin and BZork.
It's nice the community can get questions answered; for me personally the thrill of 1.5 is its mystery. So I can't wait to discover everything for myself in your mod.
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Sorry D.Birkin, tough that they were working in separates builds... It's good to know that you are going to keep us with more info... Because MrBzork is working with the team as you and he don't have much time to inform the progress because for the hard difficult of the game restoration as you said...
I have two question...
1.-In the 80% Build, i saw that the S. Redhawnk, Remingtion M870, the Magnum Rounds, Handgun Bullets and in the Vanilla Build, the Old Grenades Icons are present, there is the way that the old icons are going to be on the Final Restoration? or just new and retail icons...
2.- The infection status (virus) is going to be avaible? Because it is supposed to be infected when a zombie bites the character and you must find the Antivirus...
Sorry for bad english... I hope you undestand me... Good luck with the Restoration of the 1.5.
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