I think it's a good engine... nice work! I also like the page indicator. I know it's a minor thing, but I like little details like that. Also, another quick question: I remember in one of B. Zork's videos he said the file menu initially didn't work at all. Despite that, were there any files in the game at all (You know, in the game data but inaccessible except for hacking), or are you guys going to be writing all the files? I don't mind either way, just curious.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by ronin_akikage View PostI would rather like to see DASH developed. Its merely changing the backgrounds into a more ruined state, and adding a few new areas. While there isn't much information available on it, the concept of returning to the mansion in an alternate universe where it was completely destroyed is intriguing. To discover new areas within the mansions grounds, or encounter few monsters that have emerged, with the gameplay and feeling of the original game seems like a dream come true.
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D. Birkin,
When zombie's die, they leave a pool of blood under their downed bodies like any other original Resident Evil games. But in a vanilla build or Magic Zombie Door version of RE 1.5, when you kill a zombie their bodies hit the ground, but they disappear faster, you didn't see the pool of blood along with downed zombie. In 80% build of RE 1.5, the pool of blood from zombies' downed bodies look extremely realistic and very red. Do you guys know how to fix this problem?
Thanks,
Joseph
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Originally posted by D.Birkin View Post
This is good to engine for improving?
The earlier the better. Christmas is too later.
Thanks but I.G.A.S. has a beta testing team ready at my signal.
Model and animations are only there to fill holes. They do not matter.
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Originally posted by skyrunner14 View PostI think it's a good engine... nice work! I also like the page indicator. I know it's a minor thing, but I like little details like that.
Also, another quick question: I remember in one of B. Zork's videos he said the file menu initially didn't work at all. Despite that, were there any files in the game at all (You know, in the game data but inaccessible except for hacking), or are you guys going to be writing all the files? I don't mind either way, just curious.
Originally posted by ParasiteAdam View PostAlso will they be easy to muss like in retail or more noticeable?Last edited by D.Birkin; 03-30-2013, 11:13 AM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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Originally posted by blackpower View PostDBirkin:there will be extras at the end of resident evil 1.5 i.e. appearances with some most famous characters (Jill,Chris and Wesker)?
By the way, let wesker where he belongs -> dead in tyrant room.
Anyway, i just wanted to say thanks for all the infos you're sharing D.Birkin, awesome work so far, bless your team.
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D.Birkin, how easy is it for you to implement custom cutscenes? Is rigging the models difficult?
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Originally posted by Zombie_X View PostD.Birkin, how easy is it for you to implement custom cutscenes?
Is rigging the models difficult?“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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Skeletal animations are the same as other animations. The difference is in vertex translation but that is done independently.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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Yeah that's one I'd like to know. I honestly don't want any of the missing tracks to be pulled from retail, unless they were meant for 1.5.
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Originally posted by Zombie_X View PostYeah that's one I'd like to know. I honestly don't want any of the missing tracks to be pulled from retail, unless they were meant for 1.5.Last edited by D.Birkin; 03-30-2013, 01:23 PM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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