Originally posted by Mikhail
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Code:
static void room_init() { if(Flg_ck(Scenario_flg,SCEFLG_B1_LIT)) door.room=0x27; else door.room=0x18; _door_aot_set(door); }
Originally posted by Mikhail
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Originally posted by biohazard_star
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Originally posted by chrisliam2
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Originally posted by blackpower
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