It'd be cool if the team were to include a 'Retro blue' unlockable, which just uses an alternate set of game backgrounds that gives the game the blue hue that it has in all the old videos and screenshots.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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You can see the blue tint in the bioflames image, the area outside the window and the grey walls are blue-ish in areas..
I can't see any tile seams though even despite the poor quality - normally it would still be visible?
I guess we'll never know what the original room really looked like..
I guess blue-grey carpetting would look more ''office'' like - that way it would fit along with Iron's Office.
I'm guessing this conference room is on the same floor, the 3rd?
1.5 was full of tiles areas, so maybe carpet would be a nice change and give some variety in the precinct?
Plus it looks prettier, even if only the floor was blue - give the room some colour?Last edited by RaccoonSurvivor; 05-04-2013, 06:08 PM."I never thought any of this stuff my brother taught me would work!"
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Their recreated rooms will never be 100% accurate do to the quality of the inflames images, but will be extremely close. I am plenty content with that.
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Originally posted by Zombie_X View PostThe area where John is standing, I always thought that was a bankers lamp there with frosted glass, not a book. It seems the light from it is bleeding onto the back wall in the inflames image. I thought that was some type of cabinet over there.
Just wondering on why the change, or if I am totally wrong.
Originally posted by geluda View Postthe camera angle seems to be a tiny bit closer in to the corner of the room.
Originally posted by geluda View PostIt's hard to tell exactly what the colour tones are in the bioflames image because of the poor cell phone images, but I actually like the slight blue tinge to the room.
Originally posted by geluda View PostI you don't mind me asking, how have you decided on the floor tiling? Were you able to deduce through whatever means exactly what the flooring was? Because in spirit of the bad cell phone bioflames image I think this room might look nice with an expensive blue carpet! It would create some contrast between the table and the floor making that big huge table stand out a mile and make the room look a little less bare giving more colour to the room.
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Originally posted by Deus Flux View PostIt'd be cool if the team were to include a 'Retro blue' unlockable, which just uses an alternate set of game backgrounds that gives the game the blue hue that it has in all the old videos and screenshots.
idk if that is just intended trailer visuals.
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While you guys discuss I work harder. Many features not in BIO2 like colored tips for item types. BIO3 does one thing similar? I cannot remember.
Originally posted by geluda View PostI you don't mind me asking, how have you decided on the floor tiling?“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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Yes, Biohazard 3 has the same colored tips!!! It´s an useful feature.
The bioflames images with more resolution and size. It´s evident the Team use the image with the jumping monkeys like guide. In that image we can see the shadow of the monkeys hiding the glass, and it´s easy don´t see the chair and confuse it with the blur aspect of the floor.Last edited by The_Wes; 05-04-2013, 08:41 PM.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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Originally posted by D.Birkin View Post
While you guys discuss I work harder. Many features not in BIO2 like colored tips for item types. BIO3 does one thing similar? I cannot remember.
BG artist decides. He has very good eyes with 3D shapes.
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I thought it might have been a phone on there as well, with a light over it of course. It makes more sense to have one tucked away in a corner in that room.
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Anytime I've worked with the Bioflames images I've had to add a horizontal perspective skew to them, in order to correct for the cameraman being to the right of the TV or monitor he was shooting. It varied from picture to picture - usually about a -20 or -25 value in Paint Shop Pro or comparable program. On some occasions I've had to either rotate them a bit or add a slight trapezoidal skew, rarely both. That's really the only way to "fix" those pictures. Anyone who's interested in duplicating my efforts is advised to take one of the cutscene images to work with, instead of full screen shots like the 2F Conference Room. You can use the letterbox bars as a guide to see if you're correcting the perspective properly, then resize the resulting image to match the dimensions of a cutscene still grabbed from the actual game.Last edited by RMandel; 05-05-2013, 04:14 AM.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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