Originally posted by Darkness
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by Darkness View PostCarlos Olivera, Ark Thompson, Rebecca Chambers, Barry Burton, Nicholai Ginofaev
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Originally posted by Mr.BioHazard View PostOne thing I ment to ask (and again could have already been answered) is that do they know the original plot of this game and what was suppose to happen or are the winging it? Also, will there be FMVs?
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Originally posted by Darkness View PostNo they aren't winging it. small details will be creative freedom though yes. And no FMVs.
Birkin?sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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FMV's were hinted at in several ways: FMV call code is present, the advent video had a .STR extension, and some story elements are only conveyed in FMV's.
Well get our answer eventually but I'd rather be surprised and not hear a yes or a no n the matter.
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Originally posted by Enigmatism415 View PostAs for any assistance you might need, I will dedicate every ounce of effort I can to help in any way possible or desired. It's too bad that a lot of the old Bioflames veterans have moved on with life (well, bad for us, not them), but I have learned a lot from them over the past eight years and I have (hopefully) not forgotten one bit of their important discoveries and conclusions.Do you know where I can find the final build of Resident Evil 1.5?
Please contact me if so! re15finalbuild@gmail.com
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Would it at all be possible to rig it to play other types of video extentions?
According to this, there are alot more video extentions PS1 could play: http://www.assemblergames.com/forums...ile-Extensions
You could probably make custom cutscenes and code them in a easier format.
Personally if done right and someone had a green screen and the right cosplay outfits (and actually look like the characters ), live action scenes could also be cool. It would feel all RE1 like.
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Originally posted by ccrogers15 View PostAccording to this, there are alot more video extentions PS1 could play: http://www.assemblergames.com/forums...ile-ExtensionsLast edited by Gemini; 05-14-2013, 07:23 AM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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I am glad to see that now the zombies do not disappear after kill.
But I think to do that, another function stops working in the game, I mean to the script of LOBBY and LOBBY CORRIDOR, ie when you kill a zombie, it disappears and reappears another zombie instead.
Know any solution about this?
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