Regarding Jill's attire; my friend and I could only conclude that she was out clubbing the night before, and that she didn't have any time to change her clothing before her apartment building seems to have spontaneous combusted. What really perplexes me though, is that, in her epilogue image, she wears a perfectly realistic outfit. Why wasn't this her main outfit in the game? The developers just really jumped on the shark on this one, IMO. I know it's kind of a small detail in the eye of some fans, but Jill's RE3 outfit is still a pretty big WTF moment, for me at least.
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Originally posted by doriantoki View PostWhat really perplexes me though, is that, in her epilogue image, she wears a perfectly realistic outfit. Why wasn't this her main outfit in the game?
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Originally posted by ccrogers15 View PostAny idea if theres plans to use the originally intended marvin? You know, the "Tall as hell" marvin?
Every photo and video i see with marvin from the bioflames content, marvin is at least like 6 foot tall.
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LOL .. Clubbing during a severe zombie outbreak? Really hehe
The opening intro with the RPD fighting zombies is set Sept 26th (read files/photos) and Jill escapes her apartment building on 28th - 2 days later after the initial outbreak.
But who know, it may have been earlier, 24th? I think this sounds about right .. when Birkin fought Hunk's team in RE2's sewers.
It may not have been her apartment anyway - in the novel, she simply is passing through it to reach the next city block.
ANYWAY, back on topic."I never thought any of this stuff my brother taught me would work!"
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Originally posted by ccrogers15 View PostAny idea if theres plans to use the originally intended marvin? You know, the "Tall as hell" marvin?
Every photo and video i see with marvin from the bioflames content, marvin is at least like 6 foot tall.
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Hello D birkin.
Excuse me please.
I just read some comments ago and I saw your comments about the weapons modifications to make it work for 1.5.
Now that you are using the files to fix the bugs with grenades launcher for Elza, can you also fix the shotgun issues and the issues of another weapon for her??
Can you also so please don't cut and don't take off the many options of weapons that she haves on the actual released version ?
When you finish the grenades launcher and when you have time of course.
Do you have future plans to add more zombies like was on the final builds???Last edited by PROTOBOY; 05-25-2013, 09:30 AM.
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I wanted a working grenade launcher. I have got a working rocket launcher. Good experience with ESP code allows for less bug and more enjoyment. I can append new code for inexisting animation like for rocket launcher and remove crash.
Originally posted by Zombie_X View PostD.Birkin, how hard would it be to port animations and models from other games to 1.5? I was thinking it would be a cool bonus if the original RE1 characters were playable in a bonus mode.
Originally posted by PROTOBOY View PostNow that you are using the files to fix the bugs with grenades launcher for Elza, can you also fix the shotgun issues and the issues of another weapon for her??
Do you have future plans to add more zombies like was on the final builds???Last edited by D.Birkin; 05-25-2013, 10:14 AM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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oh! edit my post. i not see birkin was back.
Originally posted by ccrogers15 View PostAny idea if theres plans to use the originally intended marvin? You know, the "Tall as hell" marvin?
Every photo and video i see with marvin from the bioflames content, marvin is at least like 6 foot tall.
Originally posted by PROTOBOY View PostHello D birkin.
Excuse me please.
I just read some comments ago and I saw your comments about the weapons modifications to make it work for 1.5.
Now that you are using the files to fix the bugs with grenades launcher for Elza, can you also fix the shotgun issues and the issues of another weapon for her??
Can you also so please don't cut and don't take off the many options of weapons that she haves on the actual released version ?
When you finish the grenades launcher and when you have time of course.
Do you have future plans to add more zombies like was on the final builds???
about weapon and fix... weapons in game will be fix. many already fixed. in game scenario only limited amount of weapon will be available for each character during regular play. just like in proper game. see birkin post before this for a weapon fix.Last edited by B.Zork; 05-25-2013, 10:23 AM.
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Originally posted by doriantoki View PostRegarding Jill's attire; my friend and I could only conclude that she was out clubbing the night before, and that she didn't have any time to change her clothing before her apartment building seems to have spontaneous combusted. What really perplexes me though, is that, in her epilogue image, she wears a perfectly realistic outfit. Why wasn't this her main outfit in the game? The developers just really jumped on the shark on this one, IMO. I know it's kind of a small detail in the eye of some fans, but Jill's RE3 outfit is still a pretty big WTF moment, for me at least.
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Originally posted by drunkdog View Postand people in real life aren't six feet tall? I know several people that are six foot plus. Why would they change him if that was his original height ?
According to what i seen in an earlier thread, the only reason marvins model in the I.G.A.S build is marvin from RE2, is because the build they have did not contain marvins 1.5 model. I was hoping this was only temporary.
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My apologies, I didn't noticed that issue. Either way, is good to see more weapons works. I noticed all large weapons has a lot of clipping with the character, I hope this can be fixed.Last edited by The_Wes; 05-25-2013, 02:01 PM.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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