Well I was hoping the code would be simpler since it'd be cool if some things were simpler. I'm sure by studying the code you can replicate it's effect, right? I have no experience with coding so I do make bad assumptions.
And yes, I can tell from the screenshot that's it's from RE2. I've played enough RE2 to spot the animations quite well. Even the flamethrower animation looked like it was ported over. I expect that the Grenade Launcher needs new frames as well then since it causes the character to do a different animation. Since you guys can port animations over, it should be an easy fix there, but getting it functioning is quite different, no?
For the Grenade Launcher, which type are you going for? I mean will it be a pump style launcher, a manual loading single shot, or a magazine driven one (like in RE1)?
Oh and is the Colt Python working yet sir? If so, what differences will it have over the Super Redhawk?
Sorry for so many questions! I am too anxious.
And yes, I can tell from the screenshot that's it's from RE2. I've played enough RE2 to spot the animations quite well. Even the flamethrower animation looked like it was ported over. I expect that the Grenade Launcher needs new frames as well then since it causes the character to do a different animation. Since you guys can port animations over, it should be an easy fix there, but getting it functioning is quite different, no?
For the Grenade Launcher, which type are you going for? I mean will it be a pump style launcher, a manual loading single shot, or a magazine driven one (like in RE1)?
Oh and is the Colt Python working yet sir? If so, what differences will it have over the Super Redhawk?
Sorry for so many questions! I am too anxious.
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