What are the two items you can see on the item menu in the goromacida video? Health vails? They almost look like retail chess pieces, don't think I ever paid much attention to them before now.
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Originally posted by News Bot View PostSPAS-12s are still pump-action.
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Yeah forgot to mention the semi part. :p I'm unsure if they'd bother adding the real-life switch for it into the game... doesn't seem like it'd serve a practical purpose in gameplay.
Beautiful weapon. Ridiculous that it was discontinued 13 years ago.Last edited by News Bot; 05-31-2013, 01:04 PM.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostYeah forgot to mention the semi part. :p I'm unsure if they'd bother adding the real-life switch for it into the game... doesn't seem like it'd serve a practical purpose in gameplay.
Other than to blow the piss out of everything I don't see a reason to have the semi mode in gameLast edited by comme09; 05-31-2013, 01:15 PM.
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Originally posted by News Bot View PostYeah forgot to mention the semi part. :p I'm unsure if they'd bother adding the real-life switch for it into the game... doesn't seem like it'd serve a practical purpose in gameplay.
Beautiful weapon. Ridiculous that it was discontinued 13 years ago.
Originally posted by geluda View PostWhat are the two items you can see on the item menu in the goromacida video? Health vails? They almost look like retail chess pieces, don't think I ever paid much attention to them before now.
Last edited by Guest; 05-31-2013, 01:28 PM.
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I said few pages back the SPAS can fire in semiautomatic mode, I put the same video. The shotgun of the trailer seems like is just a placeholder, is too similar to RE1 shotgun (the fact of the shotgun has butt proves that).Last edited by The_Wes; 05-31-2013, 01:42 PM.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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Originally posted by geluda View PostI don't know, there sure is a hell of a lot of zombies in this game and they're fast too, the faster I can pump shotgun rounds into their chests and pop some skulls, the better!
Just messed up first aid sprays due to poor contrast?sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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Originally posted by Darkness View Post
At least try to read when people quote you! lmaoLast edited by ccrogers15; 05-31-2013, 02:48 PM.
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Originally posted by ccrogers15 View PostI did read it and snapped back for what he said. How is she being a dick (startmenuisgone)? I know exactly who she is, and shes not a dick. She was only proving a point.Originally posted by ccrogers15 View Post...and I happened to miss those. Im gonna just stop. Have fun with this. Ill return when there is a proper release.
Maybe you should just stick to what you said in that post.
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I believe you are all wrong
This video is closer to final/bioflames/80% build, as you can see the zombie models look better, the fleshless bone arm, the bodies are down dead, twitching, and they aren't dissapearing. Elza's bioflames/80% immediate idle stance as soon as you let off doing an action/moving. Either they added a pump mode to the SPAS or they changed the Remington later in 1.5 development.
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Went back and looked at the complete disc footage and the SPAS -IS- in action. So they had to have changed back to a RE1 shotgun later in 1.5 development.Last edited by Darkness; 05-31-2013, 04:22 PM.
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Watch this video for the 1000000th time, now that we have played the game, you can notice all the little changes and differences as capcom got later in development of the game
The retail 2 shotgun sound was from 1.5, my above shotgun change, the footstep sounds got better, Room audio changes, retail Handgun sound (both the audio and handgun sound already changed by DB in his latest patch and the zombies got more diverse and scarier than they already are I.E.: bone arm. Characters enter idle stance immediately instead of it taking a few seconds, retail handgun animations, two handed weapon animations were different to counteract the buggy placement of weapons we see in the MZD build.Last edited by Darkness; 05-31-2013, 04:33 PM.
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At 11:30, aside from the Dawn of the Dead theme in the background, the handgun sounds completely different (Unless he's using a different weapon) and you can even hear the bodies hitting the ground. It seems like that maybe someone added in these sounds while editing.
The trailer from the Complete Disk shown at 12:30, I can't wait to see more of that battle.
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