Is strange, in complete disc footage we can see the both shotguns (remington and SPAS, the SPAS in semiautomatic). But the video of the back page hasn't explanation... Darkness said the zombies are like in the final build (bone arm), but the shotgun animations are very bad. When Elza runs, holds the shotgun with one arm (0:56 min, or maybe the time lapse is too short to hold up the shotgun), and the weapon model is very close to RE1. Very strange...
Announcement
Collapse
No announcement yet.
Some cool 1.5 exclusive screenshots (**As seen on TV!**)
Collapse
X
-
The model used for the modified Shotgun in retail 2 is still very similar to the model from RE1. I wouldn't be surprised if that same model was taken from the first game, and modified all throughout 1.5 and 2 development.
Regarding the one handed/two handed holds, it reminds me a funny glitch I've never been able to reproduce in retail 2 where Leon ran like he normally would with the handgun (one armed, swinging arms normally), except he was holding the shotgun. As soon as I aimed, it went back to the proper position.
Comment
-
Originally posted by Akimbo View PostAt 11:30, aside from the Dawn of the Dead theme in the background, the handgun sounds completely different (Unless he's using a different weapon) and you can even hear the bodies hitting the ground. It seems like that maybe someone added in these sounds while editing.
The trailer from the Complete Disk shown at 12:30, I can't wait to see more of that battle.
Comment
-
Originally posted by doriantoki View PostThe model used for the modified Shotgun in retail 2 is still very similar to the model from RE1. I wouldn't be surprised if that same model was taken from the first game, and modified all throughout 1.5 and 2 development.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
Comment
-
I don't think I ever noticed how sloppily put together the complete disc build actually was. It was clearly further ahead in development than the PSM build but even at its stage in development it was in much need of touching up. Look at the boundary on Ada's climbing position, and where Leon is standing, for a build that's far in development they sure didn't pay much attention to small details.
Throughout the whole development process from one build to another, that boundary never changed.Last edited by Guest; 05-31-2013, 05:47 PM.
Comment
-
Originally posted by Darkness View PostWatch this video for the 1000000th time, now that we have played the game, you can notice all the little changes and differences as capcom got later in development of the game
The retail 2 shotgun sound was from 1.5, my above shotgun change, the footstep sounds got better, Room audio changes, retail Handgun sound (both the audio and handgun sound already changed by DB in his latest patch and the zombies got more diverse and scarier than they already are I.E.: bone arm. Characters enter idle stance immediately instead of it taking a few seconds, retail handgun animations, two handed weapon animations were different to counteract the buggy placement of weapons we see in the MZD build.Choosing the main cast is absolutely awesome!
Comment
-
Comment
-
-
The Mac11 also has a model on the disc. I believe that in game, it crashes after you exit the inventory. Can't remember for sure.
Comment
-
-
If you turn the character to right or left when you equip the acid grenade launcher (without aim) you can see the fire and pump action animation of that shootgun. Either way, I take this screenshots:
Looks like the same model with different texture. The different look of the pump action lever in 1.5 is just a clipping issue.
EDIT: A better comparison:
Last edited by The_Wes; 06-01-2013, 09:02 AM.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
Comment
Comment