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Originally posted by Zombie_X View PostD.Birkin, are you going to add zombie body damage like what was seen in late development? Like exposed bones, torso's, and so on? Maybe have them missing an arm?sigpic
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They are not damage bones. I can tell you zombies have no extra parts because of memory limits. Have bones means less zombies to load. Bones indicate initialization status of entity.Last edited by D.Birkin; 06-01-2013, 05:05 PM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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Yes, the bodily damage system was implemented into later build, so I say it should be there. It's faithful IMO. Either that or implement more zombie variants with the damage already there?
The exact footage I can't find, but it's from Bioflames. The footage shows a burning cop zombie in the labs with part of his torso blown away exposing the spinal cord. This IS part of the game.Last edited by Zombie_X; 06-01-2013, 05:05 PM.
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Originally posted by geluda View PostNo bones? Some 1.5 builds had bones.
Originally posted by D.Birkin View PostThey are not damage bones. I can tell you zombies have no extra parts because of memory limits. Have bones means less zombies to load. Bones indicate initialization status of entity.Last edited by Deus Flux; 06-01-2013, 05:17 PM.sigpic
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Let me reword. Bones do not show when damaging zombies. If one zombie has bone arm it is when it is added to a room with flags to replace one arm with bones. Caching vertex data for extra joints can decrease zombie count a lot.Last edited by D.Birkin; 06-01-2013, 05:17 PM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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I think its just the model when the legs are blasted off, you can see the zombie's spinal cord as well as the other zombie's fleshless bone arm. I think maybe with the bone arm zombie he was like that even standing up.
Here's the stocked shotgun and the spinal cord zombie and bone arm zombie all in that one late era scene in office A
Last edited by Darkness; 06-01-2013, 05:24 PM.
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Originally posted by D.Birkin View PostLet me reword. Bones do not show when damaging zombies. If one zombie has bone arm it is when it is added to a room with flags to replace one arm with bones.
Go in room > activate flag > exit room > zombie has bones!Last edited by Guest; 06-01-2013, 05:22 PM.
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Originally posted by Darkness View PostI think maybe with the bone arm zombie he was like that even standing up.
Originally posted by geluda View PostYou can do that with a flag? That's actually really interesting! That allows for a lot of variation just in its self!Last edited by D.Birkin; 06-01-2013, 05:23 PM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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It is a parameter to specify enemy work subtype. A subtype can do many things like replacing a head or accessing to alternate textures. Special bones can be part of a subtype if AI has case for it.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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Originally posted by D.Birkin View PostLate footage shows errors too. Now I am remaking all weapons. Maybe there are surprises waiting.
I thought the same first time those animations started playing on my screen. I will consider including AI code for them when I rewrite procedures.sigpic
"Must the State continue to exist once the question of labor and capital shall be practically solved? We reply in the negative. We are anarchists."
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