Grenades dont work even in the patches.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by Rick Hunter View PostBecause it doesn't come from the build. They want to use custom/RE3 assets.Last edited by OfficerRedfield; 06-01-2013, 07:22 PM.
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I think it'd be cool if grenades could also be activated manually and used as defensive weapons like in REmake (tap x or something when grabbed by a zombie?) This could be really useful when surrounded. One exploding zombie could take out the others with it.Last edited by Deus Flux; 06-01-2013, 07:20 PM.sigpic
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why not have many unique zombies? retail had unused slots you can jam zombies into, and it never made sense to me.
then again, they were super lazy with their zombie creations for retail. just look at the way they are uv-mapped, so much wasted space. and even then they just look like they got into a fight and need some sleep.
i say make all types of zombies and fill the slots with some variety, maybe just use some for bonus whatever you have planned. im sure you guys would have them fit the style seamlessly so it's not like they would stand out like a sore thumb.
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Originally posted by Darkness View PostDidn't know you were talkin about the RE3 zombies, but they are gonna make em look more like 1.5, and its capcom. I don't see the problem“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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So the game will function better with these optimizations? So D.Birkin, is the modified engine better than what was found even in BIO1. I know the engines are different, but there are optimizations to it, then great!
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Originally posted by Zombie_X View PostSo the game will function better with these optimizations? So D.Birkin, is the modified engine better than what was found even in BIO1. I know the engines are different, but there are optimizations to it, then great!
Originally posted by J0shuaKane View Postwhen you say optimized, what do you mean?Last edited by D.Birkin; 06-01-2013, 08:17 PM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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I see, I see. So the end result will be much better and also easier for the playstation, correct? So then all this should be less demanding of the game engine. I like sir Birkin! If the engine can be made to work more efficiently, than I do like it alot.
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Originally posted by Zombie_X View PostSo the end result will be much better and also easier for the playstation, correct?Last edited by D.Birkin; 06-01-2013, 08:32 PM.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
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In that case I'd rather have no other assets at all! Optimisation is one thing, but the further you go with this the more you're losing what 1.5 really is. There's no point in touching other assets if you can just change models, rewrite code and make things run better than they're previously running. Even if you do, you still have 1.5 assets conflicting with those changes, which kind of defeats the whole purpose of doing it in the first place. Improve what's already there by all means, but don't put extra things in there just because it makes it a "better" game, then it's no longer what it's supposed to be.
Edit: Unless that's what you intend to do and I'm entirely missing the point. :/Last edited by Guest; 06-01-2013, 08:45 PM.
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I will play resident evil 1.5 once its released by IGAS and be happy to play it. However, intentionally not adding aspects of 1.5 that you are capable of adding just because you don't want it in there changes the project from a restoration to a hack (or fan mod whatever.) Just like replacing the icons with better ones, the old ones may be ugly but they are part of 1.5 and should really be in there if this project wants to stay a restoration and not becone something else. Even though it sounds like Im complaining, Im not but I dont want to have to wait until someone hacks the official release to make it more 1.5ish. Also, the extra zombie slots, instead of importing Bio3 zombies, why not make the zombies from the 1.5 videos, like the legless ones or the bone ones or more in that fashion (like a 1.5 zombie who has no arms,) instead of relying on flags to give us a one time special zombie.http://warmech.fantasyworldxd.co.uk <---My old site
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Originally posted by Treeman View PostI will play resident evil 1.5 once its released by IGAS and be happy to play it. However, intentionally not adding aspects of 1.5 that you are capable of adding just because you don't want it in there changes the project from a restoration to a hack (or fan mod whatever.) Just like replacing the icons with better ones, the old ones may be ugly but they are part of 1.5 and should really be in there if this project wants to stay a restoration and not becone something else. Even though it sounds like Im complaining, Im not but I dont want to have to wait until someone hacks the official release to make it more 1.5ish. Also, the extra zombie slots, instead of importing Bio3 zombies, why not make the zombies from the 1.5 videos, like the legless ones or the bone ones or more in that fashion (like a 1.5 zombie who has no arms,) instead of relying on flags to give us a one time special zombie.Last edited by Guest; 06-01-2013, 08:59 PM.
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Originally posted by D.Birkin View PostYou optimize for smaller size or faster execution. Sometimes both like this special zombie set with reduced structures.
i feel like 1.5 is a bastard game that was thrown in the garbage. these people picked it up and gave it a home. they should finish raising it how they see fit. as long as it keeps the same feel, they have no choice but to go farther with it than they did anyway, why not? the people who made the game scratched it for a reason.Last edited by J0shuaKane; 06-01-2013, 09:12 PM.
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