Ah! The guy who did that nice-looking RPD bathroom on YouTube! Welcome to the Forumz, friend. Watch your step, though - it gets pretty wild in here at times. Here's a pair of hip-waders; you'll probably need them. Anyhow, like your work. I've always enjoyed seeing how RE15 inspires the artists out there. Fan artists who can do good backgrounds are few and far between. Looks like you're off to a good start.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Hello, that such? He excuses my Englishman but it is that it is not my language, I am Spanish, am the one that did the bottom of the bath of the RPD jejeje, in this epoch the shaped one was not given myself very well, now I am reconstructing all the funds of Resident evil 2 (Bio 1.5) only for caprice, it is possible that in a future a game goes out but at the moment it is alone to recreate the scenes and "HD" gives them a touch mas jejeje, afterwards I will rise mas, I have the Lobby to 40 % and wait you like it, it is possible that then it raises an image of since it goes at the moment, I believe that it is OK. Regards and graces!!!
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Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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Originally posted by The_Wes View Post
Saludos crack!!!!
TRADUCTION:
Wow! Be brilliant!! The shaped one me much that likes, the only thing mejoraria serian the textures and the ilumaniacion, deberias to put lights mas darkly and then to add a global lighting in order that the dark parts should be seen, the lights tries to use always lights of area, tries not to use global lights or of area and finally insidiria in the shades, he lacks shades but one sees brilliant, the better thing is that funcina, you can do the change of chamber, not that motive you use but one is OK, if these trying to make me a project, warn me if you need personnel jeje, I want to do a game to the old school, by means of funds instead of in 3D, one is late less in doing the scenes and overcoat in txturizarlos beside not consuming almost anything of resources and running in any PC
Also I like to encourage prominent figures, if these interested party warns ehh!!! Jejeje are a makina uncle, I impress myself seeing to move the personage him, probably for you be easy but I do not deal on it, the programming not and slo mio jajajaj, hear, almost I split with the musiquilla this jajajajaja, seriously, I am charmed with it!!! And the Zombie this that you put below this one incredibly, at least the face sees authentic, imagine it with a few good lights and a realistic configuration of render... Ufff, so uncle, here you have me, for what needs, I will continue finishing a few funds that then I will raise or tomorrow mas to be late. Regards star player!!!!
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Thanks Panmodecilla!!! Yeah, I know the lighting sucks, but like I said, Is just a quick proof of concept! For the textures of the character i'm using real photos, that's is the reason of the good quality. Send me your facebook in a PM if you have one, or a e-mail addres, and we stay in contact. I'm interesting in personal for the animations, and maybe we could works in the different pre-renders scenarios between us. I'm musician and amateur writter, then I have a good script and OST. But is really hard make all this by a single person. I'm using blender, and like you can see, the pre-renders with mask and static cameras works!!! Like you, I haven't programing skills, but Blender has something called "logic bricks". This is a visual interface for the python language. I know how to do the major part of the game, but if we found a person with knowledges of python, all will be more easy. And we can make a team and work in classics survival horrors. If somebody with python knowledges read this, and is interesting in the project, contact with me!!!Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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Originally posted by The_Wes View PostThanks Panmodecilla!!! Yeah, I know the lighting sucks, but like I said, Is just a quick proof of concept! For the textures of the character i'm using real photos, that's is the reason of the good quality. Send me your facebook in a PM if you have one, or a e-mail addres, and we stay in contact. I'm interesting in personal for the animations, and maybe we could works in the different pre-renders scenarios between us. I'm musician and amateur writter, then I have a good script and OST. But is really hard make all this by a single person. I'm using blender, and like you can see, the pre-renders with mask and static cameras works!!! Like you, I haven't programing skills, but Blender has something called "logic bricks". This is a visual interface for the python language. I know how to do the major part of the game, but if we found a person with knowledges of python, all will be more easy. And we can make a team and work in classics survival horrors. If somebody with python knowledges read this, and is interesting in the project, contact with me!!!
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Was it ever officially confirmed that Roy is found in the Interrogation Room? Does it matter that in this image there doesn't appear to be a door but in fact a passage that leads through into an adjacent room? Have Capcom ever prepared renders in this way by leaving a door frame instead of placing a temporary door in the render? It almost looks like you're supposed to walk through, much unlike the Interrogation Room.
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Originally posted by geluda View PostWas it ever officially confirmed that Roy is found in the Interrogation Room?
Spoiler:
- Elza enters the room and encounters a wounded Roy, who ultimately provides her with a key item.
- Roy delivers a speech similar (if not identical) to Marvin's in RE2, which culminates in him demanding that Elza leave him at once.
- Roy immediately locks the door behind Elza.
- When Elza returns to the area later on, a mutating Roy had just exited the room and John is ultimately forced to shoot him (which inspired Carlos's final encounter with Murphy).
- Inside the recently reopened (southern) Interrogation Room, Elza finds the MD Player sitting on the table (she couldn't acquire it the first time around because of the cutscene).
- The MD Media is analogously discovered in the Chief's Office (as it contains the Chief's voice, which is needed to unlock the Media Room).
Originally posted by geluda View PostDoes it matter that in this image there doesn't appear to be a door but in fact a passage that leads through into an adjacent room?
Originally posted by geluda View PostHave Capcom ever prepared renders in this way by leaving a door frame instead of placing a temporary door in the render?
Sometimes dark, untextured rectangles act as temporary placeholders for doors as well, as seen in the Laboratory's two D-2 Shelter rooms:
Last edited by Enigmatism415; 06-13-2013, 07:53 PM.
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Thanks! Unfortunately I've missed a lot of this info over the years so I'm still playing catch up!
The one thing I'm curious about is to see if the cutscene in the back of the office where John shoots Roy was actually on the vanilla disc with a Leon clone or whether it was just a creation by the team.Last edited by Guest; 06-13-2013, 08:05 PM.
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Originally posted by geluda View PostThanks! Unfortunately I've missed a lot of this info over the years so I'm still playing catch up!
Originally posted by geluda View PostThe one thing I'm curious about is to see if the cutscene in the back of the office where John shoots Roy was actually on the vanilla disc with a Leon clone or whether it was just a creation by the team.
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