Skipable doors? Very nice!
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by D.Birkin View PostEngine had support to skip door transitions but it was not connected to joypad input.
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I reviewed the translations for the Inflames-exclusive images with one of my native Japanese-speaking classmates, and finally made sense of the painfully colloquial line delivered by John in the RPD 3F Briefing Room prior to the simian boss fight. I have uploaded a comprehensive collection of all 22 subtitled images below, including painstaking transcriptions and carefully worded English translations.
All publicly available dialogue not included in the above document can be found in the PSM build.
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Originally posted by Enigmatism415 View PostI reviewed the translations for the Inflames-exclusive images with one of my native Japanese-speaking classmates, and finally made sense of the painfully colloquial line delivered by John in the RPD 3F Briefing Room prior to the simian boss fight. I have uploaded a comprehensive collection of all 22 subtitled images below, including painstaking transcriptions and carefully worded English translations.
All publicly available dialogue not included in the above document can be found in the PSM build.
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@ Blackpower - those rooms on the top are 'recreations' of the images on the bottom (Capcom's basic room) The top images were made by DXP
(i forgot his name lol)
I'm sure the Team's version will look much better and more complete xD
As for the cover - it also is not real - a cover was never made as this game was cancelled. You can see the amateur story on the back, aswell as images that are unfinished screenshots of 1.5 - ones that a company would never use may I add, like the black image of Elza from the character select screen XP"I never thought any of this stuff my brother taught me would work!"
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I feel that this project can be defined as "Too many hands in the pot". That's my take on it. I feel they should rely less on our feedback and wants and rather them make it the way they see fit.Last edited by biohazard_star; 06-18-2013, 08:47 AM.Seibu teh geimu?
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^ I like the idea .. plus you don't HAVE to use it (if it's assigned to the action button or whatever, just don't press it) hehe
They put it back in for RE: Deadly Silence, which I found cool, aswell as 180 turn etc - although they always ran too fast on that game compared to RE1.. xD
Glad to see all the creases are being ironed out - keep up the great work Team"I never thought any of this stuff my brother taught me would work!"
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What I'd like to know is if it's possible to optimize the game code even further so load times will become shorter. Obviously this isn't a problem at all if you're playing on PC ('turn off frame limit' shortcut key ftw), but shorter load times would be a nice bonus if you're playing on a real PS1. ;DSeibu teh geimu?
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Yeah, being able to skip doors at will is definitively gonna transform 1.5 into a totally different game. </irony>
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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