@ Zombie_X
The hardest part from here is definitely the background art. By the looks of things D.Birkin has stabilized the engine and implemented core status features (such as item usage, item storage, door locking, etc), they're some of the main features that are required before you can actually populate the game (puzzles will be a lot more complicated to implement), so for all intents and purposes it could be plain sailing from here. The problem is when you've got no rooms and no boundaries to populate. You have to wait for the artist to finish the final render before you can finalize camera angles, finalize boundaries, etc and those things take a lot of time. I imagine that while they have a lot of Trial Backgrounds to work with, a lot of them will have to be written off just because they're so incomplete and it will probably be easier to just make them from scratch. That's going to take a lot of time!
The hardest part from here is definitely the background art. By the looks of things D.Birkin has stabilized the engine and implemented core status features (such as item usage, item storage, door locking, etc), they're some of the main features that are required before you can actually populate the game (puzzles will be a lot more complicated to implement), so for all intents and purposes it could be plain sailing from here. The problem is when you've got no rooms and no boundaries to populate. You have to wait for the artist to finish the final render before you can finalize camera angles, finalize boundaries, etc and those things take a lot of time. I imagine that while they have a lot of Trial Backgrounds to work with, a lot of them will have to be written off just because they're so incomplete and it will probably be easier to just make them from scratch. That's going to take a lot of time!
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