Such amazing and dedicated work is going into this. I can't wait to see how the missing boss fights and armors are handled.
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Originally posted by geluda View PostExactly. Without doing so all they could really do would be adding things like event triggers akin to what's already present in the vanilla build and it would probably be counter intuitive to start building the entire game on that sort of foundation which Capcom left. It would be easier to populate and test the entire game when everything is done and working, doors, item usage, etc, that way you have all the functions in place and can get on with the main work without having to keep going back implementing new features and fixing bugs just because you hit a dead end.
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Originally posted by Enigmatism415 View PostThat being said, we've already seen four new rooms since the MZD build was minted, with only three more to go in the RPD as of the latest video (as far as we know). So while coding seems to indeed be their priority, they are still working on rooms (they have a dedicated member for that, after all).
Last edited by Guest; 06-27-2013, 09:17 PM.
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On a different note: In the 3F passageway to the Chief's Office, there's a painting at the very end of the hallway, much like in RE1. Below it there a four red spots, I'd say they are lights. My guess is that as you select the four correct paintings, each would light up one at a time to show that the right painting was selected. Then after all four are selected, you examine the painting to find it's now not locked to the wall and can be removed to reveal a key item.
But yeah I'd probably concentrate on fixing bugs first then make rooms for the game. They are currently adding missing code, fixing enemy AI, generally making all non working functions operable and stuff. If they were to build the rooms first, they'd probably have all the rooms done by now. But then again we don't know how long it takes to make a room.
Anyways I have a strong hunch that the Trial Edition is not as far off as we think it is. I do hope we get to play it soon.
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I think I've heard few month ago there was only 4 rooms to complete RPD. Media room, Conference room, Radio room and Medical room. We saw the conference room with the jumping monkeys long time ago, and in this video, we have reference of the media room. I think at this point IGAS has already complete the rooms of RPD, or it's close.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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Was expecting more ''newer'' stuff - some of this , like item boxes,door messages,puzzles and the save system, were already shown in the previous video.
Nice to see the file system working and that new 'explicit violence and gore' disclaimer at the start with the media room BG was ace! Nice work guys.
Like the new BG for B1 Lit also .."I never thought any of this stuff my brother taught me would work!"
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^Had not been shown that background already in the image with Elza's SPAS and a dead zombie??? Only left to show medical and radio rooms.
Edit: I forgot the hallways, we haven't seen still nothing of the hallways of the uppers floors.Last edited by The_Wes; 06-28-2013, 06:06 AM.Si guisante se dice "pea" y chiflado "nut", ¿Un cacahuete "peanut" es un chiflado de los guisantes?
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Originally posted by Zombie_X View PostThe medical room is retail. Just a concept room.Seibu teh geimu?
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Originally posted by The_Wes View PostI think I've heard few month ago there was only 4 rooms to complete RPD. Media room, Conference room, Radio room and Medical room. We saw the conference room with the jumping monkeys long time ago, and in this video, we have reference of the media room. I think at this point IGAS has already complete the rooms of RPD, or it's close.
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