Here are some highlights from the previous video.
- Renders for Media Room
- Extensive language selector and options menu
- Rising zombies can be hit
- Zombies dead bodies don't disappear
- Zombie resurrection glitch fixed
- Twitching zombie animations
- Detailed item icons
- Tactical reload
- Head shots fixed
- Updated file menu
- Air Jesus glitch fixed
- Detailed examination icons
- New door transition 3D models
- Skipable door transitions
- Multiple locked door messages
- Locked and unlocked door sounds
- ADT layer masks being implemented
- Items usable with the environment
- Proper item storage implementation
- Save triggers and memory card reading/writing properly implemented
As you can see they've got a lot of work done already and it's likely there's nothing of interested to actually update us with. Once they get passed a certain point most of the core features required to complete the game will already have been implemented and it will just be a matter of finishing background renders, building and populating RDTs, writing event script and so on. There's nothing very interesting or note worthy that they need to update us with, it's things that we really should just be waiting to find out on the day of release. So now we should just be playing the waiting game with the reassurance that the engine is in good shape and development should be coming along pretty smoothly.
- Renders for Media Room
- Extensive language selector and options menu
- Rising zombies can be hit
- Zombies dead bodies don't disappear
- Zombie resurrection glitch fixed
- Twitching zombie animations
- Detailed item icons
- Tactical reload
- Head shots fixed
- Updated file menu
- Air Jesus glitch fixed
- Detailed examination icons
- New door transition 3D models
- Skipable door transitions
- Multiple locked door messages
- Locked and unlocked door sounds
- ADT layer masks being implemented
- Items usable with the environment
- Proper item storage implementation
- Save triggers and memory card reading/writing properly implemented
As you can see they've got a lot of work done already and it's likely there's nothing of interested to actually update us with. Once they get passed a certain point most of the core features required to complete the game will already have been implemented and it will just be a matter of finishing background renders, building and populating RDTs, writing event script and so on. There's nothing very interesting or note worthy that they need to update us with, it's things that we really should just be waiting to find out on the day of release. So now we should just be playing the waiting game with the reassurance that the engine is in good shape and development should be coming along pretty smoothly.
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