I beg to differ. Code Veronica was very good, and was also a resounding success marketwise - if you take it for what it is. It took the dramatic elements that made RE2 the success that it was and built on them. It kept RE2's gameplay style - which was a safe move, although I've heard plenty of you gripe about it not being more like RE3's. It was made to look and feel like an interactive movie - even more so than, say RE2 - and in that sense it was damn nigh perfect. It also opened the door towards the expansion of the franchise - which it NEEDED (you can't stay in Raccoon City forever), although how and where it went from there is an entirely different discussion ....
Of course, everyone has their opinion, and mine's a bit slanted. RECV was my first RE game. It made me want to play the others, and I ended up playing them in reverse order (RE3 -> RE2 -> RE1) as I was able to get them. When RE2 first game out I watched my brother play it for about 10 minutes and then said "I'll pass." I wasn't impressed ... then. It took the wonderful experience I had playing RECV to encourage me to give the other classic RE games a second look.
I know that for a lot of you hardcore RE types it was RECV that opened the door to everything bad that the franchise has since become. To me, though, and maybe my positive experience with it colors my perspective, it's always been the last "true" RE game. One where you fight zombies and monsters - instead of freakishly mutated, geneticically engineered monstrosities. One that still had suspense and kept you on the edge of your seat, one that would genuinely scare the crap out of you at times, instead of just throwing a bunch of shit at you and not even bothering to say, "Good luck." One where the characters were still three-dimensional and evolved as the game progressed, instead of being carcboard cutout stereotypes whose actions and reactions were almost entirely predictable. One where over-the-top voice acting was actually put to good use for once (Alfred Ashford), and where Wesker was still a threatening villain instead of a cartoon pastische that looked like he had watched The Matrix one too many times. One that ... well, never mind.
Sorry, Darkness. Didn't mean to vent on you. I respect how you feel about RECV and why. Hope you respect my different opinion.
Of course, everyone has their opinion, and mine's a bit slanted. RECV was my first RE game. It made me want to play the others, and I ended up playing them in reverse order (RE3 -> RE2 -> RE1) as I was able to get them. When RE2 first game out I watched my brother play it for about 10 minutes and then said "I'll pass." I wasn't impressed ... then. It took the wonderful experience I had playing RECV to encourage me to give the other classic RE games a second look.
I know that for a lot of you hardcore RE types it was RECV that opened the door to everything bad that the franchise has since become. To me, though, and maybe my positive experience with it colors my perspective, it's always been the last "true" RE game. One where you fight zombies and monsters - instead of freakishly mutated, geneticically engineered monstrosities. One that still had suspense and kept you on the edge of your seat, one that would genuinely scare the crap out of you at times, instead of just throwing a bunch of shit at you and not even bothering to say, "Good luck." One where the characters were still three-dimensional and evolved as the game progressed, instead of being carcboard cutout stereotypes whose actions and reactions were almost entirely predictable. One where over-the-top voice acting was actually put to good use for once (Alfred Ashford), and where Wesker was still a threatening villain instead of a cartoon pastische that looked like he had watched The Matrix one too many times. One that ... well, never mind.
Sorry, Darkness. Didn't mean to vent on you. I respect how you feel about RECV and why. Hope you respect my different opinion.
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