Originally posted by News Bot
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Some cool 1.5 exclusive screenshots (**As seen on TV!**)
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Some people just don't know a good thing. But to each his own, that line of thinking is the reason every game needs to hold our hand these days.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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I guess I prefer RE from an artistic stand point. I prefer immersion and experience over difficulty and challenge, I find fear in music and atmosphere not jump scares and ramped difficulty. Don't get me wrong I love difficult games, I had a hell of a time doing 100% runs of IWBTG, but RE isn't the kind of series I like those elements in. Immersion is the most important element to me, I need to be immersed in the horror and cut off from everything else around me, a mechanic that encourages me to go in and out and in and out learning techniques to kill a boss twenty minutes into the game is too many breaks in the immersion. On the times that I have played RE3, once I killed Nemesis and got the Eagle I could finally forget about it and actually enjoy the game its self, like the artwork, the animations, the music and so forth, and forget about the rubbish that constantly wants to take me out of the experience. It's not like I made an error of judgement or a serious mistake, it's simply that I hadn't spent the time loading the game over and over figuring out AI patterns and mastering techniques, and in a game that I want to be immersed in from the very beginning, it's not a very good way for me to enjoy those kinds of features.
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Originally posted by geluda View PostI guess I prefer RE from an artistic stand point. I prefer immersion and experience over difficulty and challenge, I find fear in music and atmosphere not jump scares and ramped difficulty. Don't get me wrong I love difficult games, I had a hell of a time doing 100% runs of IWBTG, but RE isn't the kind of series I like those elements in. Immersion is the most important element to me, I need to be immersed in the horror and cut off from everything else around me, a mechanic that encourages me to go in and out and in and out learning techniques to kill a boss twenty minutes into the game is too many breaks in the immersion. On the times that I have played RE3, once I killed Nemesis and got the Eagle I could finally forget about it and actually enjoy the game its self, like the artwork, the animations, the music and so forth, and forget about the rubbish that constantly wants to take me out of the experience. It's not like I made an error of judgement or a serious mistake, it's simply that I hadn't spent the time loading the game over and over figuring out AI patterns and mastering techniques, and in a game that I want to be immersed in from the very beginning, it's not a very good way for me to enjoy those kinds of features.
Originally posted by Renard View PostWait, isn't this thread about 1.5...?PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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That's why I still play RE2 to this day and have yet to actually complete RE3, because one is inspiring while the other is boring. If you want to make a game difficult do it in a creative way instead of giving a boss retarded AI and stupidly high health points. It's laziness, not good design.Last edited by Guest; 07-18-2013, 07:46 PM.
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Nemesis now has bad AI because you can't beat it? And "stupidly high health points" even though it's not much stronger than the Tyrant in BH2 you don't have a problem with? I still play both games because I find them both brilliant. I don't expect BH3 to be a rehash of BH2, but I think that's what you went into it hoping for. Thank god it disappointed you in that case, honestly.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by News Bot View PostI think everyone can take a break from arguing about a hallway.
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For some reason I have an image of Alzaire sneaking through CAPCOM Japan while the theme for Mission Impossible plays in the background. Oddly fitting, the stealthy hunt for 1.5.
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Originally posted by geluda View PostI hated Nemesis, he's the sole thing that ruined that game for me. It isn't fun trying to learn how to kill him, everyone wants the gun parts, but having to spend the time learning his paterns over and over just to get one part each time ruins the fun for me. Shoot, shoot, run, repeat.. yawn. It's bad game design in my opinion, sure I understand that RE3 is supposed to be an extension of RE2 and add new levels of difficulty to the series, but difficulty shouldn't come in the form of repetitive boss battles, it detracts from the experience and makes it a chore to get through as opposed to something which is fun and has good levels of progression like its predecessor. I get what Nemesis was supposed to be about, adding new levels of fear to the player and making them more on edge, but it wasn't inplemented very well at all and encouraged me to switch off the game instead of keep on playing it.
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