Enjoy your vacation D. Birkin. You and the team deserve it.
Announcement
Collapse
No announcement yet.
Some cool 1.5 exclusive screenshots (**As seen on TV!**)
Collapse
X
-
The quick turn is fast enough to help you evade enemies anyways. Speaking of that, was it ever implemented? I'm having a major brain fart now.
Comment
-
Originally posted by Zombie_X View PostEDIT:
I blew up D.Birkins new avatar in photoshop and can read the track names. This is the order they are in the picture.
- Escape from the laboratory
- ????? falls
- The second floor
- Umbrella's secret laboratory
- Horror around
- The allway is "Q" (Not sure if that's right, kinda blurred)
- Out in the wild
EDIT #2:
The room in his background is the file archive room. It looks heavily inspired by RE2's.
I wonder if the team will follow BH2's "The Xth Malformation of 'G'" naming format for Birkin's themes.
Originally posted by Renard View PostThe dodge system isn't needed. You're not going to be running away from Nemesis, after all.Last edited by Accell; 08-17-2013, 07:57 PM.
Comment
-
Check his thread "A timeline of RE15's history and the hunt for it (1996-2013)".Last edited by Rick Hunter; 08-18-2013, 03:21 AM.
Comment
-
Originally posted by Rick Hunter View PostCheck his thread "A timeline of RE15's history and the hunt for it (1996-2013)"."Project Night" (indie horror game) will be released on January 22, 2015
http://www.the-horror.com/forums/sho...rking-Title%29
Comment
-
Originally posted by Renard View PostI'm glad about the addition of a music player, and nice choice of background for it. That archive/file room suits it well.
Originally posted by Zombie_X View PostThe quick turn is fast enough to help you evade enemies anyways. Speaking of that, was it ever implemented?
Originally posted by Accell View PostI'm pretty sure it's "The answer is 'G'", maybe answer is incorrect but the letter is definitely a G.
I wonder if the team will follow BH2's "The Xth Malformation of 'G'" naming format for Birkin's themes.
I always hated how unreliable the BH3's dodge system was anyway. Perhaps I'm not too skilled of a player but it always failed more than worked for me.“How far can they control my mind? But to know God you must be God! And to be God you must let go of anything you thought you were... So we return the gift...”
Comment
-
Originally posted by D.Birkin View PostWe have a lot more hidden from public until this moment. Music player is six months old.
Not yet but it is very easy to do. Many movement procedures are sequences of commands and timers.
The answer is “correct”.
No “Fight with monster #X”.
Dodge system is very much random."Project Night" (indie horror game) will be released on January 22, 2015
http://www.the-horror.com/forums/sho...rking-Title%29
Comment
-
Wow you guys had a music player lined up for quite awhile. Sneaky sneaky. Quick turn is more than enough. Dodge is changing it up a bit too much but since it's random it never really works half the time.
I like that you guys are keeping everything secret. It's more fun to find out on our own.
Also I sent you guys some PSF files, well B.Zorks e-mail, and the file contained all the beta BIO1 music. I was wondering if any of it had use in your project. I figured since all the tracks were never used, and sound very 1.5ish, they could be implemented. Some of the unused tracks are very nice.
Now how are you guys planning to get around people extracting and distributing data in the trial edition ISO (once released) or are you fine with that?
Comment
-
People kept on bitching about how the data in the MZD build was "encrypted", so they'll apparently be implementing real data encryption in the Trial build.
As for sending them the beta Bio 1 tracks. Don't you think they'd already have it in their extensive list of reference media by now?Last edited by biohazard_star; 08-18-2013, 08:38 PM.Seibu teh geimu?
---
Comment
Comment