Originally posted by Mikhail
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Code:
static void room_init()
{
if(Flg_ck(Scenario_flg,SCEFLG_B1_LIT)) door.room=0x27;
else door.room=0x18;
_door_aot_set(door);
}
Originally posted by Mikhail
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Originally posted by biohazard_star
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Originally posted by chrisliam2
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And I like the idea of Caliban Cove but it is just an idea.
Originally posted by blackpower
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