Originally posted by strikedio84
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If you remember a long time ago he showed off gifs of RE3 models running in Squeeze Bomb, they're designed and function in a completely different way to RE2, and his proof of concept showed how optimized it would be to use that design. He's done streams of importing Hunters into Squeeze Bomb, they have nothing to do with 1.5, but making RE1/2/3 material compatible with Squeeze Bomb just overall makes it a better engine. And don't forget Behind the Mask, the original inspiration behind Squeeze Bomb. He also has a life and needs distractions, you should be encouraged by the fact that he's still hacking RE games even if it's RE2 SourceNext, because at least you know he's still active in that line of work.
Personally in my opinion I don't think what Gemini has shown is 100% accurate of what the project is at, there's obviously more to it than that, he did at one point say that most of the rooms are populated. But what he did show demonstrated how long and tedious it is to make 1.5 as authentic as possible. Every single action, every single line of code has to be converted from assembly language into C, that involves disassembly, testing, trial and error, sometimes the assembly code is incomplete, broken or straight up doesn't make sense, and even Gemini's own intuition sometimes finds it difficult to understand why the fuck things don't work. You then have to decide, do I try and rewrite the code my own way, or do I take a similar function from RE2 beta and keep it as close to original as possible?
I'm near enough happy to accept that the majority of the artwork is done, that you can run around, kill zombies, pick up items, fight tyrants, I'm sure that much of that work is done and you can consider that near complete if you want. But I'm also happy to accept that some of the other work, like making NPCs follow you, puzzles, mini games, general AI stuff as a whole, is a nightmare to do and is a whole entire job in it's self.
I also agree that the controversy surrounding piracy, Capcom handing out C&Ds to Street Fighter modders for crowd funding, and the RE2 Remake are just among some of the good reasons to stay under the radar. It's not important how fast this project gets done, I mean this is literally a gift to everyone, and I'm sure most of us have played classic RE long enough and studied 1.5 long enough to know that it's something worth waiting for, and that we'll have both ups and downs throughout its development.
Just chill and forget about it. Look forward to RE2, play it, enjoy it, before you know it another year will have passed and the game will be further along. There is no ETA because quite simply, there isn't one.
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