its just the wall
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Biohazard 2 Beta 1 (Very first beta)
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Originally posted by geluda View PostIn perspective terms how can't it be a door knob? A door knob protrudes from the wall does it not? It's also, approximately, in the correct location relative to the doors position assuming the knob is on the left hand side of the door.
(Not because it looks like a ball, but because it's positioned between the wall and the room space. Along with not having the same height and position as the other walls.)
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Well the image quality isn't exactly what I'd call great, even the floor and other objects bleed into the wall in various places. But, if you look at the locker lying on the floor, it's almost as if someone has had it pushed up against the "door" to secure it from zombies. If you look at the middle dent in the locker laying on the floor and stood it up against the wall it would be in almost perfect position right where that anomaly is on the wall, it's almost as if the locker was damaged from people trying to break the "door" down and got dented from the force of the door knob.
Even if we dismiss it as a door knob it's still an ominous object with no obvious explanation.
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I thought it might be a door too but it's tough to see much at that resolution. Here's an example of another door from that same room with no visible door knob in the overhead map:
Here's one of the few with an obvious door knob:
Map dated July 10 1997.
Misc. from Biohazard 2:
Map dated June 26 1997.
Map dated July 14 1997.Last edited by Ys1; 08-15-2012, 09:58 PM.
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Since you brought up the STARS office picture, did anybody ever notice said room contains a hidden magnum? It is inserted as a pickable item in the event code, but an if condition switches it out and replaces it with the shotgun. Funny coincidence: in RE3 you can pick from there either a magnum or a grenade launcher, depending on the item randomizer.Last edited by Gemini; 08-15-2012, 10:15 PM.
Resident Evil: Behind the Mask twitter, also in Facebookian flavor for great justice.
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The maps are found on the Dreamcast disc, and I'd like to know too. Capcom was working on Biohazard games for nearly every platform at the time so perhaps it has something to do with the production cycle / development team habits / or maybe less time was taken to clean up the final of unused content since the GD-ROM had plenty of extra space (also that version retains a similar file structure to the PS1 version unlike the PC port.)
While the Biohazard 2 backgrounds in the BH3 ports seem to be less compressed than the PS1 versions..
..the difference in quality is not quite as dramatic as in the "newer" Biohazard 3 backgrounds.
Actually, the earliest last modified data on the Biohazard 3 PS1 version are from RPD:
Biohazard 3 PS1 rooms from March 11 1999, the earliest backgrounds on the disc.
Two test renders from Biohazard 2 not on any of the Biohazard 2 releases are part of that set.
Also, for some reason they decided to include a higher quality version of that room in the PC version of the original Biohazard.Last edited by Ys1; 08-15-2012, 11:12 PM.
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It's almost as if they had a whole bunch resources and just shoved them all in there. The DC version does have higher quality backgrounds so perhaps that required them to recompile everything from uncompressed resources they had stored away in their "archives" resulting in some bits and pieces getting mixed in there. I honestly don't know, it's kind of a mess really when you think about it, perhaps it was just rushed.
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Originally posted by alinhoalisson View PostWell, I still believe it's not a door knob.
There's two confirmed doors on the picture and both of them have not a little white knob point visible in the same angle.Last edited by SonicBlue; 08-16-2012, 03:55 AM.
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