Originally posted by doriantoki
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Biohazard 2 Beta 1 (Very first beta)
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PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by alinhoalisson View PostThe quality is a bit bad, but here we can see that Leon's model is not from 1.5
He ain't got that yellow knife-holder. Besides, you can see clearly that Leon's face looks more updated. The 1.5 one looked fat and the hairstyle was a bit messy. Here's a comparison between both models:
http://www.the-horror.com/forums/att...8&d=1343981189
Originally posted by drunkdogsnip
Despite the mash up of footage it is clear that they had a working build in the early stages of Bio2. By looking at dates we can get an idea of exactly what they had done. E3 is held during summer and Directors Cut was released in September 1997 (I'm not sure on the date the build was compiled), so we could estimate beta 1 as June 1997 and the Trial Edition as September 1997. Can anyone confirm the date the Trial Edition was compiled?
Two months is actually quite a lot of time development wise, Capcom seem capable of getting a lot of work done over just a few months. We know by looking at the Trial Edition, assuming it's an accurate representation of development, just how far Capcom had got with the game. Thanks to some of the stuff Ys1 posted in his thread we can make a mini timeline and see just how much they got done in what time they had.
- April 15th 1997 is pre beta 1
- June 1997 is when E3 was held with beta 1
- July 1st 1997 is post beta 1
- September 1997 is the release of the Trial Edition
Some things I'm curious to know about the Trial Edition:
- Do any of the other Bio2 backgrounds pre-date June 1997?
- Is there a beta scene where the Licker crashes through the glass ceiling?
If there are any backgrounds that predate June 1997 then we know they are from beta 1 its self, also if a beta scene exists where the Licker crashes through the ceiling that would be further evidence to suggest it was a coherent build that featured both characters, as it's the one scene we can confirm happens to Claire in beta 1. We know the backgrounds are there for certain, and if my memory serves me correctly this does not happen to Leon in this build.
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Originally posted by News Bot View PostI think they are used to create the acid/flame/whatever rounds from normal grenades, similar to the gunpowder method in BH3.
One thing I am curious about; was there ever any evidence that the body armor was implemented? If you look at the item list we got from Curator from 1.5, no body armor appears on there. And AFAIK, there isn't any evidence of it in screenshots either, nor any remnants of it in early RE2 builds. Was it an idea they had yet implemented? Or is it really well hidden in 1.5?Last edited by doriantoki; 08-21-2012, 10:49 PM.
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Body armor probably acted in the same way the side pack does in the final, where it isn't an inventory item and you have to select whether or not to put it on the same way you would for pressing a switch.PROJECT Umbrella - The BIOHAZARD/RESIDENT EVIL Compendium
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Originally posted by doriantoki View PostSince the medicines comes in the same colors as herbs, I am guessing you could mix and match them like you could herbs in the final game. This was supposed to apparently replaced herbs in 1.5 as well.
I found my old ps1 with my gameshark WITH the massive code i had to enter that lets you access these items. I will get around to making a video of this. It was a pretty cool concept, i'm not sure they why took it out.
Originally posted by News Bot View PostI think they are used to create the acid/flame/whatever rounds from normal grenades, similar to the gunpowder method in BH3.
That's exactly what they are for.Last edited by Guest; 08-22-2012, 12:25 AM.
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Originally posted by geluda View PostAfter closer inspection of the beta 1 footage you can see his knife holster in some shots and not in other shots, the easiest one to see it in is the burning lab shots, you can see it glowing on his right leg from the fire. I guess that confirms it's a mash up of the two games although I'm probably very late on that conclusion.
They just mixed up footages from 2 different games.
Here's the trailer, you can compare the zombies animation between the labs and other parts and conclude that the footages are from different builds:
Last edited by Guest; 08-22-2012, 10:58 AM.
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I'm confused as to why they would even mash 1.5 game play footage with the new re2 they were working on. Capcom does some stupid ass shit sometimes.
The spas12 and HK are tow weapons i'm so curious about, as they were found in 1.5 but you can clearly see them being used in the "new" resident evil 2 game play.
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I figure they weren't required since we already have the Shotgun and it's upgrade in 2, as well as the sub-machine gun. Either the Spas and HK weren't necessary, or the upgrade to the shotgun, and the sub-machine gun were replacements for them.
The animations for the zombies are slightly different in this beta from final 2 as well. The characters seem to shoot much faster too. Probably a hold-over from 1.5.
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Originally posted by drunkdog View PostI'm confused as to why they would even mash 1.5 game play footage with the new re2 they were working on. Capcom does some stupid ass shit sometimes.
The spas12 and HK are tow weapons i'm so curious about, as they were found in 1.5 but you can clearly see them being used in the "new" resident evil 2 game play.
I'm still trying to get a good idea on what beta 1 was about. I'm confident that in beta 1 Leon's scenario was the A scenario and Claire's scenario was the B scenario. What's interesting is that in the trailer we know for certain a few things. In the beta 1 trailer Leon encounters the Licker cutscene in the west corridor and Claire encounters the Licker cutscene on the 1F next to the burning helicopter. What we know about the final game is that you only encounter one or the other, in the A scenario the Licker is on the ceiling in the west corridor and in the B scenario the Licker crashes through the glass sky light. Claire is also seen on the B side of the streets in one of the trailers.
I think it's likely beta 1 still had both characters on a single disc like in Bio1.5. Both A scenario and B scenario stuff is there on the Trial Edition, enemy placements, cutscenes, etc, the game was built with both scenarios at mind even at this point.
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Originally posted by drunkdog View PostYup, my bad, after looking at the map i have and those maps it does lead there. I always thought it lead to some where else. Nice maps!, where did you find those ones ?
I may as well post some of these other interesting picture i found while looking for that map.
[IMG][/IMG]
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Originally posted by doriantoki View PostI figure they weren't required since we already have the Shotgun and it's upgrade in 2, as well as the sub-machine gun. Either the Spas and HK weren't necessary, or the upgrade to the shotgun, and the sub-machine gun were replacements for them.
The animations for the zombies are slightly different in this beta from final 2 as well. The characters seem to shoot much faster too. Probably a hold-over from 1.5.
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More comparisons:
BH2/RE2 (E3 1997) VS Trial Edition:
Last edited by Biohazard 1995; 08-25-2012, 05:56 PM.
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Originally posted by doriantoki View PostI figure they weren't required since we already have the Shotgun and it's upgrade in 2, as well as the sub-machine gun. Either the Spas and HK weren't necessary, or the upgrade to the shotgun, and the sub-machine gun were replacements for them.Last edited by biohazard_star; 08-24-2012, 04:13 AM.Seibu teh geimu?
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